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    Chaos reigns as four new Lords enter the fray. Total War: Warhammer III - Champions of Chaos is an add-on to the main game that introduces four Legendary Lords to the Realms of Chaos and Immortal Empires campaigns. With these four Lords come 50 new units to add to your campaign. All Lords have their own mechanics and objectives separate from other factions and are not connected to the Ursun storyline.

    Choose your Legendary Lord:

    • Valkia the Bloody - consort to the Blood God Khorne himself, Valkia has a variant of his Bloodletting ability. After a successful battle, her faction gains campaign movement bonuses.
    • Festus the Leechlord - a former doctor corrupted by Nurgle, he has given up his physician’s oath to spread disease and death. 
    • Azazel the Prince of Damnation - a servant of Slaanesh, his unearthly beauty can charm enemy units to join his side instead before the battle begins.
    • Vilitch the Curseling - a servant of Tzeentch who is fused to his hulking brother, Vilitch can use his ability to Teleport Attack his enemies. 

    Who will reign supreme among them in Total War: Warhammer III - Champions of Chaos? Choose your side.

    This game is a DLC and needs to be used with the complete version of the game : Total War: WARHAMMER III

    Best deals for TW Warhammer III Champions of Chaos

    FAQ - Frequently Asked Questions

    How do I acquire the unique Chaos Marks for my units, and what strategic considerations are involved in choosing between Khorne, Slaanesh, Nurgle, and Tzeentch marks?
    Chaos Marks are earned through specific campaign actions and rituals, as well as through unit experience. Choosing a Mark involves considering the unit's existing strengths and weaknesses, as well as the needs of your overall army composition. Khorne focuses on melee power, Slaanesh on speed and debuffs, Nurgle on resilience and attrition, and Tzeentch on ranged attacks and magical utility.
    Explain the mechanics of the 'Devotees' resource and how it fuels the Champions of Chaos' unique campaign actions.
    Devotees are a resource generated through battles, settlements, and rituals. They are essential for performing powerful campaign actions, such as summoning daemonic armies, enacting the most impactful rituals, and corrupting provinces to your chosen god's favor.
    What is the primary function of the 'Dark Fortresses' and how do they benefit the Champions of Chaos campaign?
    Dark Fortresses are unique settlement structures that provide significant bonuses to unit recruitment, income, and global campaign effects. They are also crucial for performing powerful rituals and summoning elite units, making them central to building a strong Chaos empire.
    How does the 'Daemonic Glory' mechanic influence my chosen Chaos god's favor, and what are the benefits of reaching higher levels of Glory?
    Daemonic Glory is earned through battles, rituals, and the completion of faction objectives. Increasing Glory with a specific god unlocks powerful campaign buffs, unit upgrades, and access to unique units and Legendary Lords associated with that god.
    Can I switch the Chaos Mark assigned to a unit, and if so, what are the costs and benefits of doing so?
    Yes, units can have their Mark changed through specific campaign actions or unit experience. The cost is often in the form of resources, time, or temporary debuffs to the unit. The benefits are in adapting to changing strategic needs or countering enemy armies.
    How do the Chaos God-specific rituals work, and what strategic decisions must I make when choosing which rituals to perform?
    Each Chaos God offers unique rituals that provide powerful, temporary buffs or inflict significant penalties on enemies. Choosing rituals requires considering the current tactical situation, resource availability, and the specific strengths and weaknesses of your chosen units and Legendary Lords.
    Describe the unique campaign mechanics related to the 'Realm of Chaos' and how Champions of Chaos interact with it?
    Champions of Chaos often have goals and quests related to the Realm of Chaos. Navigating the Realm involves completing objectives, battling powerful daemons, and gaining favor with their chosen Chaos Gods. Success within the Realm typically grants powerful rewards and allows for unique faction progression.
    Explain the role of the 'Cult' mechanic within your settlements, and how it differs for each of the Chaos Gods.
    Cults are buildings built in conquered settlements, which generates income, provides control and helps spread the influence of a given god. Each god's cult provides different effects: Khorne providing combat buffs, Slaanesh income and public order, Nurgle providing attrition and Tzeentch buffs to magic and research.
    How does the 'Unbreakable' ability interact with the different Chaos Marks and unit types?
    The 'Unbreakable' ability means a unit will never rout. Marks might enhance this with further buffs during the battle. For example, a Khorne marked unit might gain bonus attack when unbreakable, while a Nurgle one might get increased defense.
    What is the significance of the 'Bloodletting' mechanic for Khorne factions, and how does it change the gameplay?
    Bloodletting is a unique mechanic for Khorne factions. It is generated through battles and other actions. The player can use it to perform powerful campaign actions or unit buffs, fueling an aggressive, war-focused playstyle. The Bloodletting mechanic rewards and emphasizes constant conflict.

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