What makes Control Resonant different than the first game?

CONTROL Resonant is about to turn the series upside down
Release date

Remedy Entertainment has decided that making a straightforward sequel to CONTROL wouldn't be enough. Instead of sending Jesse Faden back into the Oldest House with a bigger Service Weapon, the studio has rebuilt the formula around a new protagonist, a transforming melee weapon, action-RPG mechanics and a warped version of Manhattan. CONTROL Resonant still has the paranormal weirdness that defined its predecessor, but almost everything surrounding it has changed. For longtime fans, that creates a fascinating question: how much can you change before a sequel stops feeling like the game people fell in love with?

This is not the CONTROL you remember

The biggest change in the sequel is also the most personal. CONTROL Resonant puts players in the shoes of Dylan Faden, Jesse's brother and one of the most important figures in the original game's mythology. Where CONTROL was largely about Jesse discovering the Oldest House, the Federal Bureau of Control and her own supernatural abilities, the new game shifts the focus toward Dylan and his relationship with his sister. Jesse remains important to the story, but she is no longer the playable protagonist. That gives Remedy a chance to explore a different side of the CONTROL universe instead of simply repeating Jesse's journey. It also changes the emotional centre of the series: the sequel is less about discovering a strange world and more about dealing with the consequences of what happened in it.

The same philosophy applies to combat. The Service Weapon was one of CONTROL's defining features, allowing Jesse to switch between weapon forms while combining gunfire with telekinesis and environmental attacks. Dylan instead wields the Aberrant, a transforming supernatural melee weapon that pushes encounters toward faster, closer and more aggressive fights. That completely changes the rhythm of combat.

CONTROL often allowed Jesse to hover above the battlefield and attack from multiple distances, while CONTROL Resonant encourages Dylan to move into close quarters, dodge incoming attacks and combine weapon forms with his supernatural abilities. The result is less supernatural shooter and more stylish action RPG, resulting in an experience that may reminisce titles like Devil May Cry. The transformation goes further through a deeper progression system that lets players develop different builds for Dylan. This adds considerably more experimentation than the original, but it also places greater pressure on Remedy to provide enemies and encounters that make those options worthwhile.

Then there is the setting. The Oldest House was practically a character in CONTROL: a brutalist maze where corridors shifted, rooms changed and paranormal phenomena could turn an ordinary office into something deeply unsettling. CONTROL Resonant takes that concept outside. The sequel explores a warped version of Manhattan, where supernatural forces have escaped the Oldest House and begun transforming the city. Instead of gradually learning one impossible building, players explore larger areas filled with side activities, paranormal events and hidden stories. However, while a larger Manhattan has more room to experiment, it also has more room for repetitive encounters and activities.

 

 

Remedy has chosen the weird route again

There was a safe way to make CONTROL 2: bring back Jesse, expand the Service Weapon, add more powers and send players deeper into the Oldest House. Remedy has chosen almost none of that. Instead, Dylan gets the Aberrant, Manhattan gets thoroughly messed up and CONTROL evolves from a supernatural shooter into a considerably more ambitious action RPG. That doesn't guarantee every fan will love the changes. It does, however, make CONTROL Resonant a much more interesting sequel than a simple expansion of the original formula would have been.

The Oldest House was only the beginning. If you want to join Dylan in this unique adventure that expands the paranormal world of CONTROL beyond its original boundaries, use our comparator to get your copy of Control Resonant at the best price. The release of the game is scheduled for September 24, 2026 on PlayStation 5, Xbox Series X/S and PC.

Fyra Frost

Fyra Frost

4254 Articles

From the days of MTG tournaments coverage to all things gaming, I am interested in the latest games and gadgets, because a girl never can have enough of them!

Best deals for CONTROL Resonant

bonneinne
bonneinne
Sep 23, 2026, 12:27 on dlcompare.es
Un sistema de progresión más profundo que permite crear distintas configuraciones para Dylan suena prometedor, pero exige que Remedy diseñe encuentros lo bastante variados para que esas builds valgan realmente la pena.
A deeper progression system that allows for different builds for Dylan sounds promising, but it requires Remedy to design encounters varied enough to make those builds truly worthwhile.
M0ЯĐRΕĐ
M0ЯĐRΕĐ
Sep 23, 2026, 10:59 on dlcompare.fr
Le jeu a vraiment un univers et une DA très intéressante, avec un gameplay qui sort de l'ordinaire. je trouve sa bien
The game has a really interesting universe and art direction, with gameplay that's out of the ordinary. I think it's great.
SerYohoho
SerYohoho
Sep 23, 2026, 09:28 on dlcompare.es
Sacar la acción de la Casa Más Antigua y llevarla a un Manhattan distorsionado por fuerzas paranormales ofrece zonas mucho más amplias, aunque corre el riesgo de caer en encuentros repetitivos si no está bien diseñado.
Taking the action out of the Oldest House and into a Manhattan distorted by paranormal forces offers much larger areas, although it risks falling into repetitive encounters if it is not well designed.
sergipd
sergipd
Sep 23, 2026, 08:23 on dlcompare.es
Que Remedy se atreva a jubilar a Jesse Faden como protagonista jugable y ponga el foco en su hermano Dylan es una decisión arriesgada que puede no sentar bien a todos los fans del primer juego.
Remedy's decision to retire Jesse Faden as the playable protagonist and focus on his brother Dylan is a risky one that may not sit well with all fans of the first game.
Uny
Uny
Sep 23, 2026, 07:06 on dlcompare.fr
CONTROL Resonant semble prendre des risques importants avec ses changements qui faisait l’identité du premier jeu.
CONTROL Resonant seems to be taking significant risks with its changes to what defined the identity of the first game.
juanpr85
juanpr85
Sep 23, 2026, 06:33 on dlcompare.es
Ya no queda nada. Solo hay que esperar un día más para que salga!
There's nothing left to do. We just have to wait one more day for it to be released!
Yogui
Yogui
Sep 23, 2026, 06:25 on dlcompare.es
No tengo una verdadera opinión detenida. Algunos aspectos llaman la atención mientras que otros me dejan completamente indiferente.
I don't have a truly well-informed opinion. Some aspects catch my attention, while others leave me completely indifferent.
Arani
Arani
Sep 23, 2026, 06:02 on dlcompare.es
Me gusta mucho lo que se propone. Todo me da una impresión muy positiva y tengo muchas ganas de descubrir qué viene después.
I really like what's being proposed. Everything gives me a very positive impression, and I'm eager to find out what comes next.
Jezcorden
Jezcorden
Sep 23, 2026, 03:56 on dlcompare.com
remedy is such a special studio. it seems like one of the few that have an artistic vision and are able and willing to stick with it
KittenChucklenugget
KittenChucklenugget
Sep 23, 2026, 03:14 on dlcompare.com
the open world and levels are godlike! i never seen those level design ever
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