Buy Sid Meier's Civilization VI: Byzantium & Gaul Pack at the Best Price

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    Civilization VI expands once again with the addition of new content: the Byzantium & Gaul Pack! This DLC adds two nations to the base game: Byzantium, led by Basil II, and Gaul, led by Ambiorix. Each faction has its own unique abilities, buildings, and units.

    Byzantium:

    Unique Unit - the Dromon, which replaces the Quadrireme and gains extra attack strength and range; and the Tagma, which replaces the Knight and grants Combat and Religious strength to other units

    Unique Building - The Hippodrome, replacing the Entertainment Complex

    Unique Ability - Taxis, which gives units additional combat or religious strength based on the number of cities that converted to the Byzantium religion

    Gaul:

    Unique Unit - Gaesatae, which replaces the warrior and gains bonuses when fighting stronger units and district defenses

    Unique Building - The Oppidum, a defensible building that unlocks the Apprenticeship tech.

    Unique Ability - “Hallstatt Culture” lets you Culture Bomb unoccupied territory and lets your mines give adjacency bonus to your districts 

    Also included is the new Dramatic Ages game mode (requires the Civilization VI Expansion Bundle), a new Map Type and two new World Wonders: the statue of Zeus and the Biosphere.

    Pave the way to a new Golden Age with Civilization VI - Gaul and Byzantium.

    This game is a DLC and needs to be used with the complete version of the game : Civilization VI

    Best deals for Sid Meier's Civilization VI Byzantium & Gaul Pack

    FAQ - Frequently Asked Questions

    As Byzantium, how does the 'Taxis' ability synergize with the 'Tagma' unique unit and the 'Hippodrome' district?
    The 'Taxis' ability allows your units to receive combat bonuses for each Holy City converted to your religion. 'Tagma' units further benefit from this by gaining additional combat strength. The 'Hippodrome' then provides bonus unit production for cavalry units, allowing you to quickly mass-produce powerful 'Tagma' units.
    How does Gaul's 'Hallstatt Culture' ability influence early-game city development and military strategy?
    The 'Hallstatt Culture' ability rewards building districts adjacent to the City Center, granting culture and unlocking key infrastructure projects early. This encourages a dense city layout and allows for faster civic progression, which will support an earlier military push with faster unit production.
    How does Byzantium's 'Dromon' unique unit compare to other naval units in the ancient era, and what tactical advantages does it offer?
    The 'Dromon' is a powerful naval unit with high combat strength and a ranged attack. It excels at controlling waterways and can be used to protect coastal cities or harass enemy navies early in the game, providing a strong deterrent.
    For Gaul, how does the 'Oppida' unique district's production bonus affect overall gameplay compared to standard districts?
    The 'Oppida' district provides significant production bonuses when built, especially for military units. This means Gaul can quickly produce a strong army, allowing them to exert pressure and expand early, focusing on a military-centric victory.
    How does Byzantium's 'Basil's Legacy' ability shape the player's religious and cultural strategy?
    Basil's Legacy grants extra religious spread and combat bonuses to religious units. This compels the player to prioritize religious victory while the culture boost helps support the religious push, making Byzantium a formidable contender in both domains.
    How does the 'Gaesatae' unique unit of Gaul complement the 'Oppida' district's strengths?
    The 'Gaesatae' unit, designed for early game military dominance, benefits from the rapid production offered by the 'Oppida', allowing Gaul to quickly field a large, powerful early game army, perfect for aggressive expansion and conquest.
    How does Byzantium's ability to 'convert' units through religious combat impact the game's diplomacy and warfare?
    Byzantium can potentially 'convert' enemy units to your religion during religious combat, undermining their military strength and potentially turning them against their original owner. This adds a unique layer of psychological warfare and strategic depth.
    How does Gaul's focus on unspecialized cities through 'Culture of the Hallstatt' encourage different city development strategies?
    Gaul's unique ability to gain culture bonuses by building districts adjacent to the city center and provides a production boost means that Gaul may focus on developing specialized districts in all their cities, making them very potent in various areas.
    How does Byzantium's faith-based combat bonuses from 'Taxis' influence unit positioning and religious conversion strategies?
    The 'Taxis' ability creates an incentive to position religious units near friendly combat units, maximizing their offensive strength in religious conflicts, and prioritizing the conversion of key cities to fuel combat advantages.
    For Gaul, how does the increased production of districts near the city center encourage a different early-game city layout strategy?
    Gaul's district placement rewards a clustered layout, prioritizing adjacency bonuses for quick infrastructure development. This contrasts with strategies that might prioritize optimal resource placement for early-game advantages in other civs, instead focusing on fast district completion.

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