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  • PC

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    Escape From Duckov is a quirky and thrilling top-down looter-shooter that throws players into a world ruled by cunning anthropomorphic ducks. In this single-player adventure, survival isn't guaranteed, and every encounter could be your last. From the moment you awaken in this bizarre yet charming environment, your goal is clear: scavenge, fight, and escape.

    The game blends fast-paced combat with strategic resource management. Players start with basic tools and must explore their surroundings to gather weapons, supplies, and loot. Each item collected can be used to upgrade your equipment or strengthen your hideout, which serves as your sanctuary amidst the chaos. But beware: defeat in battle carries real consequences, forcing you to think carefully about each risk you take.

    Escape From Duckov also stands out for its unpredictable challenges. Hostile ducks and other surprises await at every turn, ensuring that no two playthroughs feel the same. Procedurally generated elements keep the experience fresh, while a deep loot and upgrade system rewards careful planning and experimentation. Whether you’re upgrading weapons, crafting essential items, or improving your base, every decision impacts your chances of survival.

    The game offers a combination of humor, tension, and addictive gameplay. Players enjoy the unique aesthetic and the unexpected challenges that arise in Duckov, making it both entertaining and demanding. It's a game that appeals to fans of top-down shooters, looter games, and strategic survival adventures alike.

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    FAQ - Frequently Asked Questions

    Can I use the 'Quack-ouflage' ability to blend with any type of water source, or are there specific conditions?
    The 'Quack-ouflage' ability works with any natural body of water, but it's less effective in highly polluted areas, reducing your stealth duration.
    If I am spotted by a 'Guard Goose' while using the 'Decoy Duck' ability, will the goose target the decoy, or me?
    The 'Guard Goose' will initially target the 'Decoy Duck,' but if you're too close and its suspicion meter fills, it will switch to you.
    Does the 'Duck-tor's' healing ability replenish all health, or is there a limit?
    The 'Duck-tor's' healing ability replenishes all health, but has a cooldown period, so use it strategically.
    How does the 'Feather Fall' ability interact with vertical movement and environmental hazards, such as the electrified fences?
    The 'Feather Fall' ability slows your descent, allowing you to survive falls from any height. However, it does not provide any protection against environmental hazards.
    Are there any consequences for running out of 'Paddling Power' while traversing the river?
    If you run out of 'Paddling Power' while in the river, you'll slow down and become an easy target. You must find some resting spot to replenish your 'Paddling Power'.
    How does the 'Wing Glide' ability interact with wind currents found in the game?
    The 'Wing Glide' ability is affected by wind currents. Using a wind current can give you a significant boost to cover large distances.
    Can the 'Magnet Bill' be used to attract any metal object, or are there limitations to its use?
    The 'Magnet Bill' can attract any metal object, but its range is limited. The heavier the object, the shorter the range becomes.
    What happens if I trigger a 'Rubber Ducky Mine'?
    If you trigger a 'Rubber Ducky Mine,' it explodes, launching nearby ducks into the air. This can be used to reach higher areas, or it can alert enemies, depending on the situation.
    How does the 'Squeak Sabotage' ability affect different types of security systems?
    The 'Squeak Sabotage' ability disrupts electronic security systems for a short duration. It works on cameras, alarms, and electrified fences, but not on mechanical traps.
    Is there a limit to the number of 'Breadcrumb' trails I can lay down to guide myself?
    There is no limit to the number of 'Breadcrumb' trails you can lay down. They automatically disappear after a certain duration.

    Patch Notes

    • 2.1.3 - 2/13/26 (Patch Notes: Update 2.1.3)
    • 2.1.2 - 2/12/26 (Patch Notes: Update 2.1.2)
    • 2.0.33 - 2/11/26 (Patch Notes: Update 2.0.33)
    • 2.0.28 - 2/11/26 (Patch Notes: Update 2.0.28)
    • 1.3.13 - 12/26/25 (Patch Notes: Update 1.3.13)
    • 1.3.12 - 12/25/25 (Patch Notes: Update 1.3.12)
    • V1.0.33f1 - 11/3/25 (Update Log V1.0.33f1)
    • V1.0.33 - 10/31/25 (Update Log V1.0.33)
    • V1.0.32 - 10/31/25 (Update Log V1.0.32)
    • V1.0.30 - 10/24/25 (Update Log V1.0.30)
    • V1.0.28 - 10/23/25 (Update Log V1.0.28)
    • V1.0.26 - 10/20/25 (Update Log V1.0.26)
    • V1.0.25 - 10/17/25 (Update Log V1.0.25)
    • V1.0.21 - 10/17/25 (Update Log V1.0.21)
    • V1.0.20 - 10/16/25 (Update Log V1.0.20)
    • 1.0.18 - 10/16/25 (Update Log 1.0.18)
    • 1.0.17 - 10/16/25 (Update Log 1.0.17)
    • 6/12/25 (Patch notes)
    • 6/10/25 (Patch notes)
    • 6/9/25 (Patch notes)
    • 6/6/25 (Patch notes)
    • 6/5/25 (Patch notes)
    • 6/4/25 (Patch notes)
    • 6/4/25 (Patch notes)
    • 6/3/25 (Patch notes)
    • 6/2/25 (Patch notes)
    • 6/1/25 (Patch notes)
    • 6/1/25 (Patch notes)
    • 6/1/25 (Patch notes)
    • 5/30/25 (Patch notes)
    • 5/29/25 (Version notes)

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    Supported languages

    Interface Audio Subtitles
    English
    Chinese (Simplified)
    Chinese (Traditional)
    Japanese
    Russian
    German
    Korean
    French
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