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    DOOM Eternal - The Ancient Gods: Part 1 is the first DLC campaign for DOOM Eternal. In this expansion, the DOOM Slayer will embark on a dangerous mission to free the Seraphim, which is held captive in the UAC Atlantica Facility. The aid of his ally is will be needed to stop a new demon invasion of Earth in their attempt to control multiple dimensions after razing the heavens. The story in The Ancient Gods will guide you through several locations and pit you against hordes of demons that include some new specimens like Spirits, Spectres, and Blood Makyrs, as well as lethal bosses like Maligog's Eye or Samur.

    DOOM Eternal - The Ancient Gods: Part 1 does not require you to have a copy of DOOM Eternal to play it, but it's highly recommendable to play through the main game in order to know about the events that took place in it.

    This game is a DLC and needs to be used with the complete version of the game : DOOM Eternal

    Best deals for DOOM Eternal The Ancient Gods Part 1

    FAQ - Frequently Asked Questions

    How does the 'Sentinel Hammer' work in relation to the 'Marauder' encounters and staggered demons?
    The Sentinel Hammer stuns all enemies in a radius, including the Marauder, allowing for a window of opportunity for a Glory Kill. It is particularly effective after a heavy demon has been staggered.
    Explain the mechanics of the 'Spirit' enemy and how to effectively utilize it for resource gathering.
    The Spirit possesses and buffs other demons. Killing the possessed demon immediately restores a significant amount of health, armor, and ammo, encouraging strategic demon prioritization.
    How does the level design in 'The Ancient Gods: Part One' encourage or discourage resource management differently from the base DOOM Eternal campaign?
    The level design frequently features more challenging encounters with fewer resource pickups, emphasizing the necessity of efficient combat techniques like Glory Kills, Flame Belch, and chainsaw usage for resource regeneration.
    Describe the function of the 'Crucible' and 'BFG-10000' in relation to the new enemy types introduced.
    The Crucible and BFG-10000 are often strategically placed in arenas to provide an immediate advantage against large groups of demons or particularly tough encounters, acting as powerful tactical tools.
    How does the 'Blood Punch' ability evolve or change its effectiveness compared to its use in the base game?
    In 'The Ancient Gods: Part One', Blood Punch is frequently used to stagger multiple demons at once. Furthermore, it is critical in a few encounters.
    What is the primary function of the 'Marauder' encounters, and how are they specifically designed to challenge the player's core combat skills within this expansion?
    The Marauder encounters are designed to force players into close-quarters combat with specific windows of opportunity. This expansion provides even more difficult Marauder fights.
    Explain the function of the new enemy, the 'Blood Maykr', and how to approach encounters with it.
    The Blood Maykr is a powerful enemy that is immune to almost all attacks. The only way to defeat it is through a glory kill, once it is staggered.
    How does the gameplay loop of 'The Ancient Gods: Part One' challenge the player's understanding of the original game's combat mechanics?
    The expansion introduces more complex enemy combinations and requires a higher level of precision and strategic use of all available weapons and abilities, including advanced movement techniques.
    How does the game encourage players to use all the abilities, weapons and equipment?
    The expansion constantly throws a wide variety of enemies that require a combination of weapons and abilities to defeat.
    How is the challenge scaling for the player in the new DLC?
    The game does not shy away from throwing several difficult encounters against the player simultaneously. Also, the encounters in the DLC requires a higher level of understanding of the game's mechanics.

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    • Technical information

    • Official website
    • Categories : Action, First-Person Shooter, Horror, Sci-fi
    • Editor : Bethesda Softworks
    • Developer : ID Software
    • Mode(s) : Solo, Multiplayer
    • Release date : October 20, 2020
    • Switch : June 15, 2021
    • System Requirements
      • Recommended
      • OS: 64-bit Windows 10
      • CPU : Intel Core i7-6700K or better, or AMD Ryzen 7 1800X or better
      • RAM : 8 GB RAM
      • GPU : NVIDIA GeForce GTX 1060 (6GB), NVIDIA GeForce 970 (4GB), AMD RX 480 (8GB)
      • Storage : 50 GB available space
    • Age Rating
    • PEGI 18
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