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    Encodya is a futuristic point-and-click adventure in which you will play as a small girl in a cyberpunk world. The game is based on the award-winning short film "Robot Will Protect You". You will play as Tina, a 9 years old kid that lives in the streets of Neo-Berlin. With the help of your only friend, your trusty robot guardian SAM-53, you have to survive by scavenging dumpsters of the dystopian city, trying to find food and valuable things that you can take back to your makeshift shelter. Fortunately, SAM-53 has been programmed to protect you from any harm and at all costs, so you are relatively safe, but nothing can protect you from the lack of love in a city where cyberspace offers total emotional satisfaction to most people. In this dull world of concrete and steel, your father left you with the mission of finishing his plan to save the city from its grayness. As you explore the city along with your robot you will meet all kinds of people through the course of an incredible adventure that will allow you to discover the true meaning of life.

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    FAQ - Frequently Asked Questions

    Can I control both Tina and SAM-53 at the same time during the exploration phase, or do I need to switch between them?
    You can switch between Tina and SAM-53 seamlessly, allowing you to utilize their unique abilities and perspectives to solve puzzles and navigate the environment.
    How does the 'Dream Weaver' ability work, and what kind of puzzles can it be used to solve?
    The 'Dream Weaver' allows Tina to manipulate objects and the environment within her dreams. This can be used to alter the physical world by changing the properties of objects or creating new pathways, as well as altering the environment.
    What are the consequences of SAM-53's 'Overload' ability, and how is it managed?
    SAM-53 can 'Overload' to perform powerful actions, but doing so drains his energy core. This core needs to be recharged, which could be done via different methods depending on the surrounding environment, and could have some negative effects on SAM-53's performance.
    Can I revisit areas after I've completed them, and are there any secrets or hidden content that can be missed?
    Yes, you can revisit previously explored areas. There are hidden collectibles and optional objectives that can be missed, encouraging thorough exploration and multiple playthroughs.
    How does the game utilize the concept of 'time' in its puzzles and story progression?
    Time plays a crucial role, with some puzzles requiring you to manipulate the timing of events, or to understand and take advantage of how certain interactions evolve in time.
    Are the choices I make during dialogues or interactions with other characters permanent and impactful on the story?
    Yes, your choices have consequences and affect the relationships with other characters, influencing the narrative's direction and the available options.
    Can I combine objects in the inventory to create new items, and how important is crafting to solve puzzles?
    Yes, combining items is a key element of the gameplay. Item combinations are essential to overcome obstacles and progress through the story.
    How does the game's hint system work, and is it possible to turn it off?
    The game offers a context-sensitive hint system to assist you in case of any blockage. This can be toggled, but if you don't use them, you will need to explore more or combine your item more thoroughly.
    How is the 'Karma' system implemented, and how does it influence the gameplay or ending?
    The Karma system is determined by your actions and choices throughout the game. This system impacts the narrative, character interactions, and ultimately influences the multiple endings.
    What are the main differences in gameplay when controlling Tina versus SAM-53, besides their specific abilities?
    Tina's gameplay focuses on using her dreams and personal connections to solve emotional and mental challenges, while SAM-53 uses his mechanical abilities to solve physical puzzles and interact with technology.

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