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    GRIS is an exciting platform-adventure game by Spanish developer Nomada Studio and published by Devolver Digital. Players will take on the role of Gris, a young girl living in her own world as she deals with a painful experience from her past. Throughout her journey, players can help Gris grow emotionally and discover new paths to explore using abilities granted to them through their dress.

    The visuals of GRIS are stunningly unique - every object on the screen moves with fluid animation and reacts to your interactions in real time; no two playthroughs will be exactly alike as each option affects the outcome down the line. The accompanying soundtrack further immerses you into this world; lush melodies serve as gentle reminders that even in sadness there is beauty all around us if we choose to find it.

    As Gris travels throughout her world, they'll use special skills such as diving underwater or gliding across chasms to traverse obstacles while solving puzzles along the way. With each puzzle solved comes hope for our protagonist who begins seeing things differently than before - where darkness turns into light and small steps bring great change - which all serve as evidence that grief does not have to define us but instead propel us forward towards redemption. Whether you're a seasoned gamer or new to the scene, GRIS is sure to captivate you.

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    FAQ - Frequently Asked Questions

    How does the color-based platforming mechanic affect the player's traversal options within GRIS's world?
    Certain platforming elements will only appear or become traversable after GRIS has unlocked the corresponding color ability, forcing players to revisit areas and utilize color to progress.
    Can GRIS's abilities be used in any order, or are they acquired and utilized in a fixed sequence?
    Abilities are unlocked sequentially, which dictates the order in which GRIS can interact with the environment, creating a specific progression path.
    How does GRIS’s singing ability manifest itself within the game’s core mechanics?
    GRIS's singing is not a direct combat ability; instead, it's used to activate specific environmental puzzles and interact with the game world, creating unique interactions.
    Does GRIS have any traditional combat encounters, or is the gameplay entirely focused on platforming and puzzle-solving?
    GRIS has no combat. The focus is exclusively on platforming, puzzle-solving, and exploration within a visually stunning world.
    How does the game encourage exploration and discovery, given the absence of a traditional map or objective markers?
    The game uses environmental cues, visual storytelling, and a sense of wonder to guide the player, encouraging exploration through subtle hints and the allure of the unknown.
    What is the consequence of failing a platforming challenge or puzzle in GRIS?
    Failure does not usually result in a 'game over'. Instead, GRIS is simply reset to the beginning of the immediate challenge, allowing for immediate retry.
    How does the game's emotional narrative relate to its mechanics?
    The gameplay mechanics are closely tied to the emotional journey of GRIS, with each ability and progression representing her internal states and growth.
    Does GRIS feature any form of collectibles or hidden secrets, and if so, how are they integrated into the gameplay loop?
    The game contains hidden collectibles that provide context to the narrative and encourage players to explore every part of the environment.
    How does the game use the concept of gravity and momentum in its platforming?
    Gravity and momentum are crucial to platforming, with specific sections requiring precise jumps and movements that make the game play differently as the player progresses and unlocks new abilities.
    Is there a penalty for dying, and what happens when GRIS falls off a platform or fails a puzzle?
    There is no penalty for dying. When GRIS falls or fails, she simply respawns at the beginning of the immediate challenge, and the player can retry.

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    • Technical information

    • Official website
    • Categories : Adventure
    • Editor : Devolver Digital
    • Developer : Nomada Studio
    • Mode(s) : Solo
    • Release date : December 13, 2018
    • System Requirements
      • Minimum
      • OS: Windows 7
      • CPU : Core 2 Duo E6750 / Athlon 64 X2 Dual Core 5000+
      • RAM : 4 GB
      • GPU : Geforce GT 430 / Radeon HD 5570
      • Storage : 4 GB
    • Age Rating
    • PEGI 7 ESRB E CERO A ACB PG USK 6
    • Steam Deck: Verified
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