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    From the creators of Little Briar Rose comes Children of Silentown, a point-and-click adventure set in a lonely village surrounded by a haunted forest. You play young Lucy, a girl growing up in this village where people are disappearing one by one. During the day, the woods are serene, but come nightfall, they come alive with the roars of hidden monsters. You resolve to solve the mystery that lies in the heart of the woods before any more of your friends vanish. 

    Explore the town and the surrounding forest. Delight in the strange villagers you meet, but beware that they may disappear at a moment’s notice. Look for items and combine them to create useful and surprising results. Play mini-games with other children. Solve a variety of brain-busting puzzles. Avoid a very mean cat. And beware of the things that lurk in the woods. 

    Children of Silentown is a spooky adventure with charming Burton-esque art. Find the secret of the forest before all the villagers vanish for good.

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    FAQ - Frequently Asked Questions

    Can I use the 'singing' mechanic to interact with every object and character in Silentown?
    No, the 'singing' mechanic is primarily used to interact with the forest and specific characters; not every object or person will respond to your song.
    If I can't see the monsters, how do I know when I'm in danger, and how do I avoid them?
    You'll know you're in danger from the visual and audio cues. Staying in the shadows and using your wits to navigate the environment are key to avoiding monster encounters.
    Does the 'singing' mechanic work on a cooldown, or can I use it constantly?
    The singing mechanic is not on a cooldown but is limited by the stamina bar.
    Can the monsters ever enter the village, and does this change the gameplay?
    Yes, monsters can enter the village at certain points in the story. This will change the gameplay and require different strategies to survive.
    How important is gathering and crafting, and can I craft items that directly combat the monsters?
    Gathering and crafting are important for survival and progress, but you won't craft weapons to fight monsters. Instead, crafting is used for puzzle-solving and resource management.
    Are the puzzles entirely based on using the 'singing' mechanic, or are there other types of puzzles?
    While singing is central, the game features a variety of puzzles including environmental, item-based, and logic-based challenges.
    Do choices I make affect the ending or only the journey?
    Your choices have a significant impact on both the journey and the multiple endings of the game.
    Does the game offer a hint system or tutorial for the 'singing' mechanic?
    The game provides some tutorials about the singing mechanic and offers hints when necessary. However, the game encourages exploration and discovery.
    Is the map a large open world, or is it more linear in its design?
    The map is divided into areas, with a combination of linear paths and interconnected spaces within those areas.
    How does the inventory system work, and is there a limit to how many items I can carry?
    The inventory system is limited. The player needs to manage the items they carry and decide which ones are essential for the next tasks.

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