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    Run, hide, and survive in DEVOUR, a 4-player co-op horror game. Your objective is to stop Anna Puerta, leader of the cult Watchers of Azazel, who intends to summon the demon lord himself. To put an end to her schemes, you must enter her mansion and locate several sacrificial goats which you must burn in a fire pit. But Anna won’t make it easy for you, she’s been possessed by the demon and knows that you’re here. The chase is on.

    Burn the witch. To exorcise Anna, you need to find all the ritual goats, a fire pit, and enough gasoline to enact the ritual.

    Demons on your tail. Azazel has summoned demons to chase you, but the real threat is Anna herself. She will get stronger and faster as time goes on. Your only defense against her and the demons is your UV flashlight, and even that has limits.

    Evil Never Sleeps. You can replay the game over and over since locked doors, power-ups, and goat locations change every game. Play in different modes, including Nightmare level for the ultimate difficulty.

    Bring your friends to this spine-chilling, scream-filled horror game. Anna would love to have you for dinner.

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    FAQ - Frequently Asked Questions

    Can the goat demons be permanently killed, or do they always respawn?
    The goat demons respawn after a set amount of time if not banished using the ritual mechanics.
    How does the sanity mechanic directly impact gameplay, beyond the visual and auditory distortions?
    Low sanity increases the frequency and aggression of demon attacks and can affect the effectiveness of items like the crucifix.
    What is the primary method for players to gather ritual items, and are these locations randomized?
    Ritual items are primarily found in specific locations within each map, and while the locations are fixed, the item type within those locations can be randomized.
    Is there a penalty for being caught by a demon while attempting a ritual, and if so, what is it?
    Being caught by a demon during a ritual attempt will interrupt the ritual, requiring players to restart the process and potentially lose progress.
    How do players manage and coordinate limited resources, such as the flashlight battery and stamina, during a co-op match?
    Resource management requires careful planning and communication within the team, deciding who carries what and when to use them.
    Does the type of map (e.g., farmhouse, asylum) affect the behavior or abilities of the demons?
    Yes, different maps may feature unique demon behaviors, attack patterns, or environmental advantages.
    Are there different tiers of rituals, and do they unlock progressively harder stages?
    The game does not have different tiers of rituals, but successive rituals can increase the difficulty in the same map.
    How does the 'Atem' mechanic work, and how does it benefit players?
    Atem is used to temporarily stun the demons, providing crucial moments to escape or perform objectives.
    Is friendly fire possible, and how does this affect gameplay when using items such as the flare gun?
    Friendly fire is not possible. Players cannot hurt each other.
    How does the game balance the risk versus reward of attempting rituals while demons are actively hunting?
    Rituals require concentration and time, making players vulnerable. The reward is a step closer to victory, but the risk involves facing increasingly aggressive demons.

    Patch Notes

    • v5.2.11 - 6/3/25 (v5.2.11)
    • v5.2.10 - 5/31/25 (v5.2.10)
    • v5.2.9 - 5/4/25 (v5.2.9)
    • v5.2.8 - 5/1/25 (v5.2.8)
    • v5.2.7 - 4/19/25 (v5.2.7)
    • v5.2.6 - 4/16/25 (v5.2.6)
    • v5.2.5 - 4/15/25 (v5.2.5)
    • v5.2.4 - 4/9/25 (v5.2.4)
    • v5.2.3 - 4/3/25 (v5.2.3)
    • v5.1.5 - 1/21/25 (v5.1.5)
    • v5.1.4 - 1/2/25 (v5.1.4)
    • v5.1.3 - 12/9/24 (v5.1.3)
    • v5.1.12 - 12/7/24 (v5.1.12)
    • v5.0.24 - 11/3/24 (v5.0.24)
    • v5.0.23 - 9/29/24 (v5.0.23)
    • v5.0.21 - 9/27/24 (v5.0.21)
    • v5.0.20 - 9/23/24 (v5.0.20)
    • v5.0.19 - 9/22/24 (v5.0.19)
    • v5.0.18 - 9/22/24 (v5.0.18)
    • v5.0.17 - 9/21/24 (v5.0.17)
    • v4.3.9 - 5/21/24 (v4.3.9)
    • v4.3.8 - 4/13/24 (v4.3.8)
    • v4.3.7 - 4/8/24 (v4.3.7)
    • v4.2.12 - 12/29/23 (v4.2.12)
    • v4.2.10 - 11/8/23 (v4.2.10)
    • v4.2.9 - 11/6/23 (v4.2.9)
    • v4.2.8 - 10/11/23 (v4.2.8)
    • v4.2.7 - 10/2/23 (v4.2.7)
    • v4.1.3 - 5/27/23 (v4.1.3)
    • v4.0.15 - 3/26/23 (v4.0.15)
    • v4.0.14 - 3/21/23 (v4.0.14)
    • v4.0.13 - 3/13/23 (v4.0.13)
    • v4.0.12 - 3/10/23 (v4.0.12)
    • v3.3.3 - 12/30/22 (v3.3.3)
    • v3.3.1 - 12/15/22 (v3.3.1)
    • v3.2.4 - 11/14/22 (v3.2.4)
    • v3.2.3 - 11/1/22 (v3.2.3)
    • v3.0.19 - 4/13/22 (v3.0.19)
    • v3.0.18 - 4/2/22 (v3.0.18)
    • v3.0.17 - 3/30/22 (v3.0.17)
    • v3.0.16 - 3/29/22 (v3.0.16)
    • v3.0.15 - 3/29/22 (v3.0.15)
    • v3.0.13 - 3/25/22 (v3.0.13)
    • v2.3.3 - 1/14/22 (v2.3.3)
    • v2.3.2 - 12/27/21 (v2.3.2)
    • v2.2.7 - 12/5/21 (v2.2.7)
    • v2.0.26 - 9/26/21 (v2.0.26)
    • v2.0.25 - 9/25/21 (v2.0.25)
    • v2.0.23 - 9/25/21 (v2.0.23)
    • v2.0.22 - 9/24/21 (v2.0.22)
    • v2.0.21 - 9/24/21 (v2.0.21)
    • v1.5.5 - 9/22/21 (v1.5.5)
    • v1.5.4 - 9/22/21 (v1.5.4)
    • v1.5.3 - 7/15/21 (v1.5.3)
    • v1.2.6 - 5/2/21 (v1.2.6 (Investigative build))
    • v1.2.6 - 4/26/21 (v1.2.6)
    • v1.2.5 - 4/25/21 (v1.2.5)
    • v1.2.4 - 4/24/21 (v1.2.4)
    • v1.2.3 - 4/23/21 (v1.2.3)
    • v1.2.2 - 4/21/21 (v1.2.2)
    • v1.1.1 - 3/22/21 (v1.1.1)
    • v1.0.22 - 2/17/21 (v1.0.22)
    • v1.0.21 - 2/16/21 (v1.0.21)
    • v1.0.20 - 2/10/21 (v1.0.20)
    • v1.0.19 - 2/8/21 (v1.0.19)
    • v1.0.18 - 2/6/21 (v1.0.18)
    • v1.0.17 - 2/4/21 (v1.0.17)
    • v1.0.16 - 2/3/21 (v1.0.16)
    • v1.0.15 - 2/2/21 (v1.0.15)
    • v1.0.14 - 2/1/21 (v1.0.14)
    • v1.0.13 - 2/1/21 (v1.0.13)
    • v1.0.12 - 2/1/21 (v1.0.12)
    • v1.0.11 - 1/31/21 (v1.0.11)
    • v1.0.10 - 1/31/21 (v1.0.10)
    • v1.0.9 - 1/30/21 (v1.0.9)
    • v1.0.8 - 1/29/21 (v1.0.8)
    • v1.0.7 - 1/29/21 (v1.0.7)
    • 1/29/21 (We are working on the crashes for certain GPUs!)
    • v1.0.6 - 1/28/21 (v1.0.6)
    • v1.0.5 - 1/28/21 (v1.0.5)
    • v1.0.4 - 1/28/21 (v1.0.4)
    • v1.0.3 - 1/28/21 (v1.0.3)
    • v1.0.2 - 1/28/21 (v1.0.2)
    • 0.4 - 6/19/20 (Demo Patch Notes: Version 0.4)
    • 0.3 - 6/18/20 (Demo Patch Notes: Version 0.3)
    • 0.2 - 6/16/20 (Demo Patch Notes: Version 0.2)

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    • Technical information

    • Categories : Action, Puzzle, Survival, Virtual Reality, Horror
    • Editor : Straight Back Games
    • Developer : Straight Back Games
    • Mode(s) : Solo, Multiplayer, Co-op
    • Release date : January 28, 2021
    • Latest patch: v5.2.11 - 6/3/25
    • System Requirements
      • Recommended
      • OS: Windows 10 - 64 bit
      • CPU : Intel i7 or AMD equivalent (AMD FX 9500+ Series)
      • RAM : 16 GB RAM
      • GPU : NVIDIA GTX 970 / AMD Radeon R9 290 or greater
    • Age Rating
    • PEGI 12 ESRB E10
    • Steam Deck: Verified
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