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    BONEWORKS is a story-driven VR world within a VR world. As a nameless hacker, you’ve been tasked to infiltrate MythOS, a virtual reality environment created by Monogon corporation, in order to “reset the clocks”. Things quickly go sideways during your mission and now you need to find your own way out while fighting off robotic headcrabs, zombies, and other virtual threats.

    An action-adventure game that's more than a little reminiscent of the Half-life series, BONEWORKS features an ambitious VR world where everything works according to an advanced physics system. Items in the game are as heavy and cumbersome as they are supposed to be in real life. The physics system determines how well you can pick up weapons and the items needed to solve puzzles. 

    Engage enemies in visceral and realistic combat with mechanics based on physics. Use melee weapons and firearms, traps, and the environment itself to fight. You have access to all kinds of guns, blades, blunt weapons, energy weapons, and even a crazy balloon gun. 

    BONEWORKS is designed for a high level of immersion with its hyper-realistic VR environment. Step into MythOS whenever you like, just remember that you can't leave whenever you please.

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    FAQ - Frequently Asked Questions

    Can I use two different weapons at the same time, and how is this handled?
    Yes, you can dual-wield weapons. Each hand has its own inventory slot and can manipulate a different object. This is a core mechanic for combat and puzzle-solving.
    How does object interaction work, and can I realistically manipulate items in the world?
    Object interaction is based on realistic physics. You can grab, push, pull, and manipulate objects with a high degree of fidelity. The game tracks force, momentum, and collision realistically.
    Is there a climbing mechanic, and how does it relate to the physics of the game?
    Yes, you can climb using the 'grab' mechanic. The game's physics engine determines your grip and ability to hold onto objects during climbing, leading to a realistic climbing experience.
    What is the role of the 'Nullbodies', and how do I interact with them?
    Nullbodies are the primary enemy type. They are humanoid figures that behave according to the game's physics. Combat involves using physics to your advantage, such as disarming them or exploiting environmental hazards.
    Can I realistically reload weapons, and what is the process?
    Reloading is performed by physically manipulating the weapon and ammunition. This might involve ejecting magazines, grabbing new ones, and inserting them into the weapon, adding a layer of realism to the combat.
    How does the game handle melee combat, and is it possible to block or parry?
    Melee combat relies on the game's physics engine. You can swing weapons, punch, and utilize environmental objects to fight. Blocking and parrying are possible by positioning your weapon or hands to deflect incoming attacks.
    Are there any puzzle elements that leverage the physics-based mechanics?
    Yes, many puzzles require you to manipulate objects, use physics to solve environmental challenges, or understand the weight, balance, and movement of objects.
    How does the game's inventory system work within the context of physical interaction?
    The inventory is integrated with the physical world. You interact with your inventory by reaching out to physical slots to grab items, simulating how you'd interact with objects in real life.
    Can I realistically interact with the environment, such as using objects as shields or weapons?
    Yes, nearly every object in the environment can be interacted with. You can use objects as improvised weapons, shields, or tools for solving puzzles, due to the physics-driven gameplay.
    Does the game feature destructible environments, and how does it impact gameplay?
    Yes, certain parts of the environment are destructible. Destroying objects or structures can create pathways, reveal secrets, or provide tactical advantages in combat, all driven by realistic physics simulation.

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