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    In Arx Fatalis, darkness has swallowed the world. The sun has vanished from the sky, forcing humanity and other races to retreat underground into a vast network of caverns and ancient ruins. Amidst this desperate struggle for survival, tensions rise between rival species, each fighting for dwindling resources. But beneath these conflicts lies an even greater threat: the return of Akbaa, the God of Destruction. As a lone hero, you must uncover hidden truths, explore the ruins of a lost world, and confront an evil that threatens to consume what little light remains.

    What sets Arx Fatalis apart is its deep, immersive world and freedom of choice. You can shape your hero to match your playstyle, whether you prefer stealth, brute strength, or the mastery of magic. The game's innovative spellcasting system lets you draw runes directly in the air using your mouse, creating powerful combinations of magical effects. With over fifty unique spells and countless ways to solve problems, every encounter becomes an opportunity for creativity.

    The underground world of Arx is a maze of mines, temples, and forgotten cities, filled with hidden secrets and ancient lore. You are free to explore at your own pace, solving quests in multiple ways and shaping your journey through your decisions. Every choice has consequences, and the story unfolds differently depending on your actions, leading to multiple possible endings.

    Even years after its original release, Arx Fatalis remains a distinctive experience. Its atmosphere, interactivity, and intricate design laid the groundwork for the "immersive sim" genre that Arkane Studios would later perfect with games like Dishonored and Prey.

    If you crave a dark fantasy RPG that rewards curiosity, clever thinking, and experimentation, Arx Fatalis offers a timeless descent into mystery and madness. Step into the shadows, master forgotten magic, and decide the fate of a world without light.

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    FAQ - Frequently Asked Questions

    Can I cast spells on the move, or do I need to stand still to perform the gesture?
    You must stand still while performing the gesture for spells, making combat and spellcasting tactical due to the risk of interruption.
    How does the game's gesture-based spellcasting system work in terms of input and feedback?
    You draw runes in the correct sequence with your mouse or gamepad stick. The game provides visual feedback, and successful castings light up.
    Are there multiple ways to solve a puzzle, especially in the context of the game's unique features?
    Yes, many puzzles can be solved using different spells, item combinations, or environmental interactions, promoting experimentation.
    How important is inventory management, considering the confined spaces and the need for various items?
    Inventory management is crucial due to limited space. You'll need to carefully choose what to carry, often leaving some items behind.
    Does the game penalize the player for using stealth over direct combat, and vice versa?
    Stealth and direct combat are both viable, and the game does not explicitly penalize either. The best approach depends on the situation.
    Can I craft my own potions and scrolls, and how complex is the crafting system?
    Yes, crafting is a core mechanic. It requires combining specific ingredients, often found in the environment, and knowledge of recipes.
    Are there any consequences for using magic in specific areas or in front of certain characters?
    Yes, using magic can alert enemies or be viewed with suspicion by some NPCs. Discretion is often necessary.
    How does the game handle verticality and exploration within its underground setting?
    The game uses a detailed 3D environment with many interconnected levels, encouraging exploration, and leveraging the game's vertical level design.
    Does the game feature a karma or reputation system that affects the gameplay?
    While not a core system, your actions and choices can influence how NPCs perceive you, affecting dialogue and quest availability.
    Are there any gameplay elements that change based on the time of day or other dynamic environmental factors?
    Arx Fatalis does not feature a time-of-day system, but environmental factors, such as torches and light, play a significant role in gameplay.

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    • Technical information

    • Official website
    • Categories : Adventure, Role-Playing
    • Editor : Arkane Studios
    • Developer : Arkane Studios
    • Mode(s) : Solo
    • Release date : April 3, 2007
    • System Requirements
    • Age Rating
    • PEGI 18 ESRB M ACB MA15 USK 18
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