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    Space Engineers is an immersive and captivating sci-fi sandbox game. Players take on the role of engineers as they build massive structures, ships & weapons in deep space!

    Gameplay consists of resource management, construction & engineering – as players create powerful tools & equipment to survive and advance their goals. Players can also customize their creations with advanced technology to further increase their capabilities.

    Visually speaking, Space Engineers looks stunning - featuring incredibly detailed 3D graphics that bring the star systems to life. The game's audio adds to its realism with immersive sound effects for its more intense moments!

    In addition, there’s a dynamic multiplayer mode – allowing players to join forces & progress together. This mode also includes bonus challenges that require creative problem-solving and clever engineering to complete.

    Overall, Space Engineers is sure to appeal to any fan of the series. With its sophisticated building mechanics, riveting exploration & expansive skybox – it’s sure to provide hours of entertainment for players old & new alike!

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    FAQ - Frequently Asked Questions

    Can I build a fully functional mining operation on an asteroid that orbits a planet?
    Yes, you can establish an automated mining base on an asteroid, complete with drills, refineries, welders, and assemblers. You can even set up a system to transport the refined resources back to a base on a planet.
    How does the grid system work in Space Engineers, and what impact does it have on my creations?
    Everything in Space Engineers is built on grids. These grids define the structural integrity and functional capabilities of your creations, whether they are a small rover or a massive space station. The grid system allows for modular construction and realistic physics-based interactions.
    What is the difference between a large grid and a small grid, and what are their respective advantages?
    Large grids are typically used for larger structures such as ships and stations, while small grids are used for smaller vehicles, tools, and components. Large grids can handle more complex systems and higher block counts, but small grids offer greater agility and are often preferred for detailed work.
    How does oxygen management work in the game, and how does it affect survival in space?
    Oxygen is a crucial resource for survival. You'll need to create and maintain oxygen generators, oxygen tanks, and pressurized environments. Without sufficient oxygen, your character will suffocate, making oxygen management essential for base building and exploration.
    Can I create automated systems to control my base and vehicles?
    Yes, Space Engineers features programmable blocks and sensors that allow you to create sophisticated automation systems. You can program your systems to control doors, lights, refineries, and much more. This automation is key to efficient resource management and base defense.
    How does the welding and grinding mechanic work in the game, and what are their uses?
    Welding is used to construct blocks and components, while grinding is used to disassemble them. Both actions require specific tools and resources. These mechanics are essential for building, repairing, and salvaging structures.
    Can I design and build my own weapons and defenses for my ships and bases?
    Yes, you can construct various weapons systems, including gatling guns, missile launchers, and interior turrets. You can also build defenses such as armor plating and shield generators to protect your creations from attacks. Turrets can be automated.
    How does the power system work, and what are the primary sources of energy?
    Power is essential to keep your creations functional. You can generate power using solar panels, wind turbines, and reactors. Reactors require uranium fuel, while solar panels and wind turbines generate power passively based on environmental conditions.
    What is the role of refineries and assemblers in resource processing?
    Refineries are used to process raw ore into usable ingots, while assemblers use ingots and components to create functional items, blocks, and components. These machines are critical for crafting, base building, and progression.
    How does the game's physics engine influence building and combat?
    The physics engine realistically simulates inertia, momentum, and collisions. This means that the design of your ships, the placement of thrusters, and the impact of weapons all play a crucial role in combat and maneuvering, which is a significant part of the gameplay experience.

    Patch Notes

    • 5/29/21 (All official servers are now online.)
    • 198.031 - 5/20/21 (Hotfix 198.031 is live!?)
    • 198.027 - 4/29/21 (Hotfix ~ 198.027)
    • 1.197.180 - 3/12/21 (Changelog – Hotfix - 1.197.180)
    • 1.197.168 - 2/12/21 (Changelog – Hotfix - 1.197.168)
    • 8/22/19 (Space Engineers: Economy Update, Economy Deluxe Pack & Free Additions to Previous DLCs)
    • 1.191.1 - 6/19/19 (Minor Update 1.191.1 is Live!)
    • 1.191 - 6/6/19 (Update 1.191 - Build Planner, Small Grid Cryo Pod and Style Pack)
    • 1.190 - 4/8/19 (Update 1.190 - Customizable LCD Screens, Replay Tool, and Decorative Pack)
    • 1.189 - 2/28/19 (Update 1.189 - Major Overhaul of Survival, Ladders, Leaving Early Access)
    • 1.188.1 - 11/19/18 (Update 1.188.1 – Minor Improvements)
    • 1.186.5 - 3/8/18 (Update 1.186.5 - Beta Improvements)
    • 1.186.4 - 3/1/18 (Update 1.186.4 - Beta Improvements)
    • 1.186.3 - 2/22/18 (Update 1.186.3 - Beta Improvements)
    • 1.186.2 - 2/15/18 (Update 1.186.2 - Scripting/Modding API for Wheels, Rotors)
    • 1.186.1 - 2/8/18 (Update 1.186.1 - Beta Improvements)
    • 1.186 - 2/2/18 (Update 1.186 - Major Overhaul of Visuals, Audio and Wheels)
    • 1.185.91 - 1/25/18 (Update 1.185.91 - Beta Improvements)
    • 1.185.9 - 1/18/18 (Update 1.185.9 - Beta Improvements)
    • 1.185.8 - 1/11/18 (Update 1.185.8 - Beta Improvements)
    • 1.185.7 - 1/4/18 (Update 1.185.7 - Beta Improvements)
    • 1.185.6 - 12/28/17 (Update 1.185.6 - Beta Improvements)
    • 1.185.5 - 12/21/17 (Update 1.185.5 - Beta Improvements)
    • 1.185.4 - 12/14/17 (Update 1.185.4 - Beta Improvements)
    • 1.185.3 - 12/7/17 (Update 1.185.3 - Beta Improvements)
    • 1.185.2 - 11/30/17 (Update 1.185.2 - Beta Improvements)
    • 1.185.1 - 11/23/17 (Update 1.185.1 - Beta Improvements, Physics & Engineering Contest)
    • 1.185 - 11/17/17 (Update 1.185 - Major Physics Overhaul)
    • 1.184.8 - 11/9/17 (Update 1.184.8 - Beta Improvements)
    • 1.184.7 - 11/2/17 (Update 1.184.7 - Beta Improvements)
    • 1.184.6 - 10/26/17 (Halloween Update 1.184.6 - Skin Crafting & Ghost Skin)
    • 1.184.5 - 10/19/17 (Update 1.184.5 Minor - Beta improvements)
    • 1.184.4 - 10/12/17 (Update 1.184.4 Minor - Beta Improvements)
    • 1.184.3 - 10/5/17 (Update 1.184.3 Minor - Beta improvements)
    • 1.184.2 - 9/28/17 (Update 1.184.2 Minor - Beta improvements)
    • 1.184.1 - 9/21/17 (Update 1.184.1 Minor - Beta Improvements)
    • 1.184.0 - 9/14/17 (Update 1.184.0 Major - Half Armor Blocks, UI & MP Improvements)
    • 183.3 - 9/7/17 (Update 183.3 - Beta Improvements)
    • 1.183.2 - 8/31/17 (Update 1.183.2 - Beta Improvements)
    • 183.1 - 8/24/17 (Update 183.1 - Chinese Translation & Beta Improvements)
    • 1.183.0 - 8/17/17 (Update 1.183.0 - Skins, Parachutes & Player Feedback)
    • 1.182.3 - 8/11/17 (Update 1.182.3 - Memory Optimizations)
    • 1.182.2 - 8/3/17 (Update 1.182.2 - Beta Improvement)
    • 1.182.1 - 7/27/17 (Update 1.182.1 - Beta Improvements)
    • 1.182.0 - 7/20/17 (Update 1.182.0 - Major Optimizations, Reduced Loading Times & More!)
    • 1.181.6 - 7/13/17 (Update 1.181.6 Minor - Beta improvements)
    • 1.181.5 - 7/6/17 (Update 1.181.5 Minor - Beta Improvements)
    • 1.181.3 - 6/22/17 (Update 1.181.3 Minor - Beta improvements)
    • 1.181.2 - 6/15/17 (Update 1.181.2 Minor - Beta improvements)
    • 1.181.1 - 6/8/17 (Update 1.181.1 Minor Beta Improvements)
    • 1.181.0 - 6/1/17 (Update 1.181.0 Major - Big Optimizations, Multithreaded Physics & More!)
    • 1.180.6 - 5/25/17 (Update 1.180.6 Minor - Beta Improvements)
    • 1.180.5 - 5/18/17 (Update 1.180.5 Minor - Beta Improvements)
    • 1.180.4 - 5/11/17 (Update 1.180.4 Minor - Beta improvements)
    • 01.180.3 - 5/4/17 (Update 01.180.3 Minor - Beta Improvements)
    • 01.180.2 - 4/27/17 (Update 01.180.2 Minor - AMD Compatibility Improvements)
    • 01.180.1 - 4/20/17 (Update 01.180.1 Minor - Beta Improvements)
    • 01.180.0 - 4/13/17 (Update 01.180.0 Major - Server Browser, Updated Character Animations)
    • 01.179.2 - 4/6/17 (Update 01.179.2 Minor - Beta Improvements)
    • 01.179.1 - 3/30/17 (Update 01.179.1 Minor - ModSDK Improvements, Font Tool)
    • 01.179.0 - 3/23/17 (Update 01.179.0 Major - New HUD and UI)
    • 01.178.3 - 3/16/17 (Update 01.178.3 Minor - Dead Drop Arena, New Update Release System)
    • 01.178 - 3/9/17 (Update 01.178 DEV - Multiplayer Improvements & LOD Optimizations)
    • 01.177 - 3/2/17 (Update 01.177 DEV - Beta Improvements)
    • 01.176 - 2/24/17 (Update 01.176 DEV - Cutscene Editor)
    • 01.175 - 2/16/17 (Update 01.175 DEV - Lens Flares)
    • 01.174 - 2/9/17 (Update 01.174 DEV - Mirrored Wheels)
    • 01.172 - 2/2/17 (Update 01.172 STABLE; Update 01.173 DEV - New Skybox)
    • 01.172 - 1/26/17 (Update 01.172 DEV - ModAPI, Beta Improvements)
    • 01.171 - 1/19/17 (Update 01.171 DEV - Programmable Block Inter-Grid Communication)
    • 01.170 - 1/12/17 (Update 01.170 DEV - Physics and Render Improvements)
    • 01.169 - 1/5/17 (Update 01.169 DEV - Physics and Voxel Optimizations, Deluxe Edition)
    • 01.168 - 12/29/16 (Update 01.168 STABLE, DEV - Beta Bugfixes, Improvements)
    • 01.167 - 12/22/16 (Update 01.167 STABLE, DEV - Beta Bugfixes and Improvements)
    • 01.166 - 12/15/16 (Update 01.166 STABLE - Space Engineers Beta)
    • 01.165 - 12/8/16 (Update 01.165 DEV - New Multiplayer Code, Total Block Redesign and much more!)
    • 01.164 - 12/1/16 (Update 01.164 DEV - Bugfixes, Multiplayer Branches Evaluation)
    • 01.163 - 11/24/16 (Update 01.163 DEV - New Multiplayer Prototypes)
    • 01.162 - 11/17/16 (Update 01.162 DEV - Steam Achievements, Raycast Improvements)
    • 01.157 - 11/10/16 (Update 01.157 STABLE; Update 01.161 DEV - Customizable Fonts)
    • 01.160 - 11/3/16 (Update 01.160 DEV - Improvements and Bugfixes)
    • 01.159 - 10/27/16 (Update 01.159 DEV - Render Optimizations, Bugfixes)
    • 01.158 - 10/20/16 (Update 01.158 DEV - Improvements and Bugfixes)
    • 01.153 - 10/14/16 (Update 01.153 Stable; Update 01.157 DEV - Visual Scripting)
    • 01.156 - 10/6/16 (Update 01.156 DEV - Entity Initialization Parallelization, Bugfixes)
    • 01.155 - 9/29/16 (Update 01.155 DEV - Improvements and Bugfixes)
    • 01.154 - 9/22/16 (Update 01.154 DEV - Configurable Block Limits & Performance Warnings)
    • 01.149 - 9/15/16 (Update 01.149 STABLE; Update 01.153 DEV - Improvements and Bugfixes)
    • 01.152 - 9/8/16 (Update 01.152 DEV - Improvements and Bugfixes)
    • 01.151 - 9/1/16 (Update 01.151 DEV - Realistic Sounds, Improvements and Bugfixes)
    • 01.150 - 8/25/16 (Update 01.150 DEV - Render Improvements and Bugfixes)
    • 01.144 - 8/18/16 (Update 01.144 STABLE; Update 01.149 DEV - Bug Fixes and Improvements)
    • 01.148 - 8/11/16 (Update 01.148 - Bug Fixes and Improvements)
    • 01.147 - 8/4/16 (Space Engineers - Update 01.147 - Bug Fixes and Improvements)
    • 01.146 - 7/28/16 (Update 01.146 - Meteor Improvements & Backup Saves)
    • 01.145 - 7/21/16 (Update 01.145 - Bug Fixes and Improvements)
    • 01.140 - 7/14/16 (Update 01.140 STABLE, Update 01.144 - Inverse Kinematics)
    • 01.143 - 7/7/16 (Update 01.143 - Bug Fixes and Improvements)
    • 01.142 - 6/30/16 (Update 01.142 - Revised Building System)
    • 01.141 - 6/23/16 (Update 01.141 - Bug Fixes and Improvements)

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