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    Flockers is a puzzle-platformer game developed by Team17 and released in 2014. The game follows the story of a flock of sheep who have been enslaved by diabolical scientists and must escape from a testing facility, dodging traps and solving puzzles along the way.

    The gameplay of Flockers revolves around puzzle-solving and 2D platforming mechanics. Players must guide their flock of sheep through various levels, solving puzzles and avoiding traps using their unique abilities. The sheep can jump, climb, and push objects, making them essential for navigating the levels.

    The game's graphics are visually appealing, featuring a cartoonish art style with a grim and dark color palette that underscores the game's sinister tone. The game's sound design is also noteworthy, featuring playful and whimsical sound effects.

    One of the unique features of Flockers is its level editor, allowing players to create and share their own custom levels. This feature adds an extra layer of replayability and creativity to the game, allowing players to create and play their own challenging levels.

    The game also features a leaderboard system, allowing players to compete against each other to achieve the highest scores and complete the levels in the shortest time possible.

    Overall, Flockers is an engaging and entertaining puzzle-platformer game that provides a unique and challenging experience for players. Its innovative gameplay mechanics, stunning graphics, and creative level editor make it a must-play for fans of both puzzle-solving and platformer games.

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    FAQ - Frequently Asked Questions

    Can I strategically position the flock's starting point to optimize their path through the level?
    Yes, the starting point can be selected, influencing the initial direction and potential for early obstacle avoidance.
    How does the 'Glue' mechanic impact the flock's behavior, and what are its limitations?
    Glue holds flock members together, preventing them from falling off edges or spreading out too much, but too much glue will reduce the agility and might cause the entire flock to fall.
    Does the type of obstacle influence the flock's behavior or the required strategies to overcome it?
    Yes, different obstacles require different approaches, such as timing jumps, avoiding hazards, or utilizing the environment to your advantage.
    If a flock member falls off the level, does it respawn, or is it a permanent loss?
    It is a permanent loss, affecting the total number of remaining members in the flock for the level.
    How do environmental hazards, like crushers or lasers, interact with the flock's movement and glue?
    Hazards can instantly eliminate flock members, regardless of glue, requiring precise timing and path planning to avoid them.
    Are there power-ups or abilities that can be used to temporarily alter the flock's behavior or abilities?
    Yes, some levels feature power-ups that can grant temporary abilities like increased speed, jump height, or invulnerability.
    Can I control the flock's speed or momentum directly?
    The player cannot directly control the speed, they can only influence the speed through the use of power-ups.
    How does the level design encourage or discourage certain flocking strategies, and can the environment be manipulated?
    Level design is key. Some levels feature dynamic elements that the player can manipulate, altering the environment to change the flock's path.
    Are there different types of flock members with varying attributes, or is the gameplay uniform?
    The game focuses on a uniform gameplay.
    Can I restart a level mid-way, or do I always have to begin from the starting point?
    Players can typically restart from the beginning of the level at any time.

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