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    Enter a world of thrilling battles with Operation: Polygon Storm, a unique real-time strategy game with tower defense elements.  Become a general and control an army as you take part in fast-paced battles. There is no base building or resource harvesting in Operation: Polygon Storm. You just need to deploy your units and follow your plan to achieve victory.

    Try different strategies with a wide variety of specialized units, abilities, and upgrades. Pick the appropriate army composition for each mission, and take advantage of destructible environments and ragdoll physics that bring the battlefield to life.

    Polygonal graphics, exciting action, tower defense mechanics, explosions, and blood contribute to creating a unique gameplay experience that requires minimal micromanagement.

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    FAQ - Frequently Asked Questions

    How does the 'Polygon Shift' mechanic affect the resource gathering rate during the storm phase?
    Polygon Shift directly alters the resource nodes' yield. More aggressive shifts, where the polygon quickly changes shape, can provide temporary but significant boosts to resource acquisition, at the cost of stability.
    If a player builds a structure outside the current polygon, will it be destroyed when the polygon shifts?
    No, structures built outside the active polygon do not get destroyed. They become inactive and inaccessible until the polygon expands to encompass them again. The player can decide to rebuild when the polygon shifts again.
    What is the primary risk associated with the 'Storm Surge' mechanic, and how can it be mitigated?
    The primary risk is the unpredictable warping of the polygon itself, potentially trapping or isolating structures. Mitigation involves utilizing 'Anchor Points' – strategically placed structures that help stabilize the polygon's shape during surge events.
    Does the 'Resonance' effect, created by placing matching structures adjacent to each other, apply bonuses during the storm phase or only during the resource gathering phase?
    Resonance bonuses primarily enhance resource gathering efficiency during the pre-storm phase, preparing you for the storm. However, some advanced structures can offer storm-phase benefits.
    How does the 'Entropy Field' generated by enemies interact with the player's 'Anchor Points'?
    Entropy Fields weaken the Anchor Points, reducing their stability and potentially causing polygon distortion. Players must actively defend or reinforce their Anchor Points to maintain control.
    Can the 'Polygon Shield' block the attacks of all enemy types, or are there exceptions?
    The Polygon Shield provides protection from most enemy attacks. However, certain elite enemy units possess 'Breach' abilities that can bypass or partially penetrate the shield's defenses.
    How does the 'Shape Mastery' skill tree influence the effectiveness of the 'Polygon Shift'?
    Shape Mastery allows players to learn various skills, making the polygon shifts predictable. For example, some shape mastery skills can reduce the resource loss incurred during the shift or expand the range of polygon shapes to which a player can shift.
    What are the trade-offs of using high-energy structures during the storm phase?
    High-energy structures provide powerful offensive or defensive capabilities. However, they consume significant amounts of energy and can destabilize the polygon, making them risky to deploy.
    How does the 'Echo' mechanic amplify the effect of the 'Resonance' bonus?
    Echo structures placed within the polygon increase the strength of Resonance bonuses, amplifying resource gathering or defensive capabilities of linked structures. The echo structures do not have to be the same as the base resonance-providing structures.
    Are resources carried over between polygon shapes, or are they lost when a shift occurs?
    Resources are always carried over, but the efficiency of storage and extraction can be affected by the polygon shifts. Players can strategize to adapt to shifts.

    Patch Notes

    • 0.8.72 - 8/28/23 (Update 0.8.72 More Units is here!)
    • 0.8.7.1 - 8/21/23 (Hotfix 0.8.7.1)
    • 0.7.62 - 6/28/23 (Hotfix 0.7.62)
    • 0.7.59 - 6/26/23 (Hotfix 0.7.59)
    • 0.7.57 - 6/21/23 (Next Fest - Hotfix 0.7.57)

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    • Technical information

    • Official website
    • Categories : Strategy
    • Editor : Toxic Studio
    • Developer : Toxic Studio
    • Mode(s) : Solo
    • Release date : August 12, 2024
    • Latest patch: 0.8.72 - 8/28/23
    • System Requirements
      • Recommended
      • CPU : Core i5-12400T
      • RAM : 8 GB
      • GPU : Radeon R5 M230
      • Storage : 5 GB
    • Age Rating
    • PEGI 16 ESRB T ACB PG USK 12
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