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    Commandos: Origins is a real-time tactical stealth game that explores the beginnings of a legendary World War II commando unit. Acting as a prequel to the original series, it places players in charge of a small team of elite operatives, each equipped with unique abilities suited for high-risk infiltration missions behind enemy lines.

    The game features six playable commandos, each with a specialized role. The Green Beret excels in brute strength and close-range takedowns. The Sapper brings expertise in explosives and sabotage. The Sniper offers precision from afar, while the Driver can handle any vehicle, from jeeps to tanks. The Marine thrives in aquatic environments and uses a harpoon to deadly effect, and the Spy can disguise himself to blend in and silently manipulate the enemy. These varied skillsets create countless possibilities for combining stealth, deception, and action.

    Across 14 handcrafted missions, players will infiltrate enemy bases, rescue captured allies, destroy key installations, and gather intelligence—all while remaining undetected. The environments are diverse, including sun-scorched deserts, dense European forests, and snow-covered Arctic compounds. Each map is a tactical playground filled with guards, patrol routes, environmental hazards, and multiple paths to success.

    A key feature is the Command Mode, which allows players to coordinate multiple actions across their squad simultaneously. This makes it possible to execute complex, synchronized maneuvers with precision timing. The game also supports cooperative play, letting two players team up locally or online to complete missions together, further enhancing the strategic options.

    With a dynamic camera system and detailed 3D environments, Commandos: Origins delivers a modern tactical experience rooted in classic stealth gameplay. It challenges players to observe, plan, and execute with precision in every mission—where a single mistake could mean failure.

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    FAQ - Frequently Asked Questions

    How does the 'Shadow Mode' mechanic specifically impact enemy detection ranges and behaviors, and are there different levels of shadow depth affecting its effectiveness?
    Shadow Mode significantly reduces enemy sight cones and hearing ranges. Deeper shadows provide greater concealment, allowing commandos to move closer to enemies undetected. The effectiveness is not binary; the game features various levels of shadow depth influencing how easily the commandos can be spotted.
    Can I use environmental interactions (e.g., shooting a lantern) to create shadows in real-time to enhance my stealth maneuvers, and if so, what are the limitations?
    Yes, you can manipulate the environment to create shadows. Shooting lanterns, for example, will extinguish them, increasing the shadows and giving you more cover. Limitations include ammunition availability and the potential for these actions to alert nearby enemies.
    What is the specific role of the 'Focus' mechanic, and how does it enhance the commandos' abilities beyond simply highlighting interactable objects?
    Focus allows commandos to briefly slow down time, plan their actions, and precisely target enemies or objects. It is crucial for coordinating complex maneuvers, lining up synchronized takedowns, and performing difficult shots or actions within a very limited time frame.
    How does the 'Action Points' system affect the commandos' abilities during combat, and how are these points replenished?
    Action Points (AP) govern how many actions a commando can perform in a turn-based segment, such as moving, shooting, or using a special ability. AP replenishes through natural regeneration over time and sometimes by the use of certain items or successful actions.
    Can I switch control between different commandos mid-action or during a Focus sequence, and how does this affect the planning and execution of synchronized attacks?
    Yes, players can freely switch control between commandos at any time. This is critical for planning and executing synchronized attacks because it allows you to coordinate multiple commandos' actions and utilize their unique abilities to maximum effect.
    Are there different types of enemy awareness states, beyond 'alerted' and 'calm,' and if so, how do these states influence their behaviors and reactions to the commandos?
    Yes, enemies have varied awareness states beyond alerted and calm. They may exhibit behaviors like suspicious, searching, or panicked, each affecting their patrol routes, reactions to noise, and overall threat assessment.
    How does the game's level design incorporate verticality, and how do commandos utilize this aspect to gain tactical advantages or overcome obstacles?
    Verticality is a core level design component. Commandos utilize verticality for stealth takedowns, gaining vantage points for shooting, flanking enemies, accessing secret areas, and creating escape routes.
    Beyond direct combat, what types of non-lethal takedown options or tools are available to the commandos, and how do these impact gameplay and mission objectives?
    Commandos have a variety of non-lethal options, such as using tranquilizer darts, knocking out enemies, or utilizing traps. These choices allow for a stealthier approach and are often crucial to achieving specific mission objectives, such as capturing a target or avoiding civilian casualties.
    How does the game handle enemy reinforcement and patrol patterns? Are these dynamic and reactive to the player's actions?
    Enemy patrols and reinforcements are influenced by player actions. If alerted, enemies will call for reinforcements. Patrol routes might change depending on the player's location and any alarms that are triggered, introducing dynamic and reactive gameplay elements.
    Can the environment be used to create diversions or traps to lure enemies, and if so, what is the level of complexity and interaction allowed?
    Yes, the environment is highly interactive. Players can set traps, create distractions (e.g., throwing a rock), and manipulate objects to lure enemies into traps or away from their patrol routes. The level of complexity varies depending on the environment, enabling a wide range of tactical options.

    Patch Notes

    • #2 - 4/10/25 (Commandos: Origins - Minor Hotfix #2)
    • 4/9/25 (Missing Sound Hotfix)
    • 10/15/24 (Commandos: Origins Demo Update)

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