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    Experience a gameshow unlike any other, where the contestants don’t even know they’re on camera! American Arcadia is a combination 2.5D puzzle-platformer and a 3D first-person game. 

    Welcome to Arcadia, a retro-style sci-fi utopia based on the 70s vision of the future. You have all the comforts and luxuries life can bring—but there’s something wrong. You find out that it’s all just a gigantic reality TV show, the most popular one on the planet. None of the contestants even know they are in a carefully constructed TV world. And when the ratings fall, someone has to die. You’ve decided it won’t be you, so now you’re on the run in a bid to escape. 

    Control two different characters who go on separate but linked journeys. Engage in two different playstyles: first, run, evade, and solve puzzles through a 2.5 D platformer. Second, you can sneak, stealth, and hack using a first-person mechanic. American Arcadia is a game with the best of both worlds. 

    With the voice-over talents of Yuri Lowenthal (Spider-Man 1 & 2), Krizia Bajos (Cyberpunk 2077, and Cissy Jones (Firewatch), American Arcadia takes you on a desperate journey to freedom, away from TV land and back into reality.

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    FAQ - Frequently Asked Questions

    Can I switch between Trevor and the Director at any point, or are there specific scripted sequences for each?
    You can switch between Trevor and the Director in real-time during certain segments. The game allows for dynamic transitions based on the needs of the narrative and the gameplay mechanics.
    How does the Director's surveillance and manipulation of the environment work in practice? Can I directly control objects, or is it more about triggering events?
    The Director primarily manipulates the environment by triggering events and providing strategic advantages. Direct control of objects is limited, with the focus on solving puzzles and avoiding dangers through indirect actions, which are controlled by the player.
    What is the consequence of being 'caught' by the Arcadia security, and how does the Director's intervention change the outcome?
    Being caught by Arcadia security typically results in failure for Trevor's escape. The Director can then rewind time or alter the environment to provide Trevor with a second chance, or a different approach.
    Are there different 'viewing angles' or perspectives for the Director to observe and interact with Trevor's actions, and what do they affect?
    The Director has access to multiple camera feeds and perspectives, which allow them to survey Trevor's environment. Different viewing angles may reveal clues, provide new interaction possibilities, and highlight specific objectives or threats.
    Does the game offer any form of in-game hints or tutorials, considering the unique two-perspective gameplay?
    The game incorporates dynamic tutorials and contextual hints, especially in the early stages, to guide the player through the mechanics and the interplay between Trevor's actions and the Director's interventions.
    Can the Director make mistakes that negatively affect Trevor, or does their intervention always improve the situation?
    The Director's interventions can have unforeseen consequences, leading to challenges for Trevor. The game encourages strategic decision-making in both gameplay perspectives, as poorly timed or incorrect Director actions can create more difficulties.
    How does the game balance the pacing between Trevor's platforming and puzzle-solving and the Director's strategic gameplay?
    The pacing is carefully managed to ensure a blend of action and strategy. The game alternates between periods of intense platforming and puzzle-solving for Trevor, and strategic planning and environmental manipulation for the Director.
    Does the game introduce new mechanics or abilities for either Trevor or the Director as the story progresses?
    Yes, as the story unfolds, both Trevor and the Director gain access to new abilities and mechanics, expanding the gameplay possibilities and presenting new challenges that require players to combine both perspectives in increasingly complex ways.
    Are the Director's actions limited by any resource constraints, or are they free to act as needed?
    The Director's actions are often limited by strategic constraints rather than direct resource limitations. Players must carefully consider how to use the Director's abilities, choosing the best moment to trigger events or to help Trevor.
    How does the game communicate the consequences of the Director's actions to the player controlling Trevor, and vice versa?
    The game utilizes visual and auditory cues to communicate the impact of the Director's actions to the player controlling Trevor, and vice versa. These cues inform the player of the consequences and prompt adaptations of their strategies.

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    • Technical information

    • Official website
    • Categories : Adventure
    • Editor : Raw Fury
    • Developer : Out of the Blue Games
    • Mode(s) : Solo
    • Release date : November 15, 2023
    • System Requirements
      • Recommended
      • CPU : Core i7-6700
      • RAM : 16 GB
      • GPU : GeForce RTX 2070
      • Storage : 20 GB
    • Age Rating
    • PEGI 16 ESRB M
    • Steam Deck: Verified
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