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    The Wandering Village is a beautifully imaginative city-building simulation set in a world poisoned by mysterious spores. With the surface rendered largely uninhabitable, a small band of survivors seeks safety atop an enormous, wandering creature known as Onbu. As the village leader, your task is to build, manage, and evolve a thriving settlement directly on the creature's back, striking a delicate balance between human survival and a growing bond with your colossal host.

    Unlike other games in the genre, The Wandering Village unfolds on a constantly moving platform. Onbu marches through a variety of biomes, each with its own challenges and environmental hazards. You'll need to adapt your strategy in real time, harvesting limited resources, managing food supply, and reacting to the ever-changing world around you. Send out scouts to uncover relics of the past, research long-lost technologies, and unlock new ways to support your people.

    Your relationship with Onbu is one of the unique aspects of the game. While you rely on the creature for transportation and protection, your choices can either nurture or strain this symbiotic connection. Will you treat Onbu with care, healing its wounds and earning its trust, or will you exploit it for the sake of your people's survival, even if it means harm? These ethical dilemmas bring depth and emotional weight to every decision you make.

    Visually, the game stands out with its hand-drawn art style and serene, painterly aesthetic. The fusion of 2D animation and 3D landscapes creates a warm, organic atmosphere that invites both wonder and reflection. Every detail, from your villagers' routines to Onbu's slow, graceful strides, is crafted with care and charm.

    This is a game that rewards thoughtful play and meaningful choices. Embark on a journey of trust, survival, and discovery, where your home is a living, breathing part of the adventure.

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    FAQ - Frequently Asked Questions

    How does the size of my village directly influence the types of resources I can gather from the Onbu's back?
    A larger village allows for more specialized structures to be built, granting access to a wider variety of resources and improved gathering efficiency from the Onbu's back, such as rare plants and minerals.
    If I fail to provide enough food for the villagers, how does that impact my ability to build structures on Onbu?
    Villagers' hunger directly impacts their work efficiency. Insufficient food results in slower construction speeds, delays in resource gathering, and potentially halting building altogether.
    What is the primary risk associated with the Onbu's health and how does it directly affect my village?
    The primary risk is Onbu getting sick from poisoned plants. This can lead to decreased Onbu movement, reducing resource access, and potentially spreading toxic effects to the village if the disease gets bad enough.
    How does the biome that the Onbu is traversing influence the resources I can gather and the challenges I face?
    Different biomes offer different resource availability, such as specific plants or minerals, and also introduce unique environmental challenges. For example, a desert biome could cause water scarcity, while a snowy biome might make food preservation more difficult.
    If my village becomes too heavy, how does that affect Onbu's movement and what are the drawbacks?
    An overly heavy village slows down Onbu's movement, increasing the time it takes to travel between biomes and access resources. This can also put Onbu in danger if it cannot escape a hazard.
    How does my village's research progress affect the efficiency of my structures that are built on Onbu?
    Research unlocks upgrades and new technologies that improve the efficiency of your structures, allowing for faster resource gathering, enhanced production, and better village management.
    What is the function of the 'algae farms' and how does it impact my survival?
    Algae farms are used to purify polluted water from Onbu's back. This pure water is essential for your villagers' health, the growth of certain resources, and overall village sustainability.
    How does the level of trust I build with Onbu affect the events that can happen during the game?
    Building trust with Onbu unlocks special interactions and events that can provide beneficial resources, reveal new gameplay elements, and potentially change the story progression.
    What unique challenge does the 'poison' mechanic present, and how must the village adapt?
    Poison is a major threat, originating from poisonous plants. Villagers can be poisoned. The village must develop methods to identify and remove poisonous plants from the Onbu, as well as find cures to aid the villagers.
    How can my village's specialized structures and resource management strategies directly affect Onbu's mood and well-being?
    Certain structures and resource management choices directly influence Onbu's mood. Happy Onbu leads to positive events and easier resource gathering, while a stressed or sick Onbu creates greater challenges.

    Patch Notes

    • 1.1.4 - 10/6/25 (1.1.4 Patchnotes)
    • 1.1.3 - 9/29/25 (Patchnotes 1.1.3)
    • v1.0.4 - 8/19/25 (Patchnotes v1.0.4)
    • v1.0.3 - 8/6/25 (Patchnotes v1.0.3)
    • v1.0.2 - 7/17/25 (Patchnotes v1.0.2)
    • v1.0.2 - 7/3/25 (Patchnotes v1.0.2)
    • v0.11.12 - 6/24/25 (Patchnotes v0.11.12)
    • v0.11.11 - 6/12/25 (Patchnotes v0.11.11)
    • v0.11.7 - 5/22/25 (Patchnotes v0.11.7)
    • v0.11.6 - 5/20/25 (Patchnotes v0.11.6)
    • v0.11.5 - 5/13/25 (Patchnotes v0.11.5)
    • 5/12/25 (Patchnotes Story Update)
    • v0.10.9 - 4/2/25 (Patchnotes v0.10.9)
    • v0.10.8 - 3/26/25 (Patchnotes v0.10.8)
    • v0.10.7 - 3/20/25 (Patchnotes v0.10.7)
    • 3/17/25 (Patchnotes Ruins Update)
    • v0.9.11 - 12/5/24 (Patchnotes v0.9.11)
    • v0.9.8 - 11/21/24 (Patchnotes v0.9.8)
    • 11/4/24 (Patchnotes Research & Economy update)
    • 7/3/24 (Hotfix Patchnotes)
    • v0.7.9 - 7/2/24 (Patchnotes v0.7.9)
    • 6/19/24 (Hotfix Patchnotes)
    • 5/29/24 (Parasites & Cults Update Patchnotes)
    • 3/13/24 (Trading & Poison Update Patchnotes)
    • 2/8/24 (Hotfix Patchnotes)
    • 8/30/23 (First Birthday Update Patchnotes)
    • 0.3.7 - 7/25/23 (Hotfix 0.3.7)
    • 7/20/23 (Ocean Update Patchnotes)
    • 0.2.3 - 2/22/23 (Patchnotes 0.2.3)
    • 0.2.2 - 1/20/23 (Patchnotes 0.2.2)
    • 0.2.1 - 1/19/23 (Patchnotes 0.2.1)
    • 0.2.0 - 1/18/23 (Patchnotes 0.2.0)
    • 0.1.33 - 9/19/22 (Patchnotes 0.1.33)
    • 0.1.10 - 2/18/22 (Demo Patchnotes 0.1.10)

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