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    Get ready for a chill and peaceful game with Before We Leave, a strategic city-builder that features non-violence at its core. You are the leader of a group of people (the Peeps) that has spent many years underground after the previous civilization destroyed itself. The Peeps don’t have any idea what it’s like to walk under the sun or smell an ocean breeze. You must lead them out of the darkness and help them to rebuild the world.

    Rise as a new civilization. Build settlements for your Peeps. Your people are innocents — they know next to nothing about building a city. You need to guide them to discover and research old technology in order to build something new.

    Break new ground. First, expand across different islands and six different biomes. Once you have the technology, start expanding across planets as well. True to the game’s non-violent nature, you will never have to compete against another civilization; all you need to do is manage your people and your resources. However, beware of the Guardians, strange beings who will seek to undermine your progress.

    Manage your civilization. Not only you have to gather resources, but you must also create efficient production methods, strike a balance between living spaces and economic buildings, plot out the placement of your structures, and trade with other settlements. There’s always a lot to do in Before We Leave, but when your Peeps rise as a civilization, they will be eternally grateful.

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    FAQ - Frequently Asked Questions

    Can I build structures on different islands simultaneously, or do I need to focus on one island at a time?
    You can build on multiple islands simultaneously, allowing for parallel progress and efficient resource management across your civilization's expansion.
    If I fail to satisfy a Peep's need, what are the direct consequences, and how does it impact the overall colony?
    Unsatisfied needs can lead to a Peep's unhappiness, reduced productivity, and potentially, a decline in population growth, thus stalling your civilization's progress.
    What is the primary function of 'ancient technology', and how does it change the gameplay?
    'Ancient technology' unlocks advanced buildings, enhances existing structures, and grants access to new resources, significantly accelerating your civilization's development and enabling exploration of new islands.
    Can I trade resources between different islands, and if so, what are the logistics and limitations?
    Yes, you can trade resources. The logistics involve establishing trade routes, considering travel times, and ensuring sufficient storage capacity on both sending and receiving islands to facilitate efficient trade.
    How does the exploration mechanic work, and what types of discoveries can I expect to make?
    Exploration involves sending Peeps to discover new islands. You can find new resources, uncover 'ancient technology', and expand your civilization's footprint across the world.
    Is there a limit to the number of Peeps that can live on a single island, and how is it managed?
    Yes, each island has a population capacity which is determined by the available housing and infrastructure. Managing the population requires balancing resource production, housing, and the Peeps' happiness.
    What role do 'landmarks' play, and how do they impact the gameplay experience?
    'Landmarks' often provide passive benefits to your civilization like boosting production or happiness. They can also represent goals to strive for, adding depth and narrative to the game.
    How is the 'world map' integrated into the gameplay loop, and what information does it provide?
    The 'world map' is crucial for navigation, planning island expansion, tracking resource distribution, and observing the overall development of your civilization. It offers a strategic overview of your progress.
    Can the Peeps die, and if so, what circumstances lead to their demise, and how is it addressed?
    Peeps don't 'die' in the traditional sense, but can become unproductive if their needs are ignored. Address this by ensuring adequate resource supply and providing sufficient housing and entertainment.

    Patch Notes

    • 1.0346 - 5/4/23 (Before We Leave Patch Notes v.1.0346)
    • v1.0340 - 11/3/22 (Before We Leave patch v1.0340)
    • v1.0336 - 4/28/22 (Before We Leave Wasteland Patch Notes v1.0336)
    • v1.0330 - 4/1/22 (Before We Leave Hotfix v1.0330)
    • 1.0307 - 10/7/21 (Before We Leave Update 1.0307)
    • 8/18/21 (Before We Leave is now available on macOS!)
    • 1.0250 - 6/29/21 (Patch 1.0250 - Now Live!)
    • 1.0241 - 6/3/21 (Patch 1.0241 - Now Live!)
    • 1.0238 - 5/20/21 (Patch 1.0238 - Now Live!)

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