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    Music is magic in The Metronomicon: Slay the Dance Floor, a hilarious fusion between RPGs and rhythm games. You take on an epic quest given to you by the Grandmaster to find evil dance parties and take down some villains with the power of the beat.

    Play with a party of four. Each one has its own unique skillset and powers. Switch between them during combat and match the directional notes as they come flying down to your character. Remember, timing is the key. Miss a note and you’ll take some damage!

    Get ready to rock! Brisk pop tunes and electronic beats abound in this game's trippy and catchy indie soundtrack. 

    Build up your characters. As you progress, you can level up your characters with new abilities and new gear.

    Play it however you want. Freeplay, arena, and sidequests extend your playtime

    You also get local multiplayer support, Endless Mode, a secret playable character, Hero and Global passive abilities, and many more surprises!

    Get ready to take on a host of evildoers with rhythmic combat arts. The dance floor is open. It's time to fight!

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    FAQ - Frequently Asked Questions

    Can I swap the party members during a song, and if so, how does it affect the active battle lanes?
    Yes, you can swap party members mid-song, but each character's actions are tied to a specific lane. Swapping rearranges the lane assignments, potentially disrupting your combo flow.
    How does the 'Beat Matching' mechanic impact the effectiveness of a character's abilities, and is it crucial for success?
    Beat Matching increases the potency of skills cast on the downbeat. While not strictly essential, perfect timing can lead to higher damage, better buffs, and crucial debuff applications.
    If multiple characters are performing actions simultaneously in the same battle lane, what dictates the order in which those actions resolve?
    Actions in the same lane resolve based on the character's speed stat and the timing of their beat input. Faster characters act sooner, but perfectly timed actions always take priority.
    Does the game penalize 'off-beat' inputs, and what feedback does it provide when a player misses the timing?
    Yes, off-beat inputs result in reduced skill effectiveness, missed combos, and potentially leave your party vulnerable. Visual and auditory cues provide direct feedback on timing accuracy.
    How are the different music genres (e.g., electronic, rock) incorporated into the gameplay, and do they impact the combat mechanics?
    Music genres influence enemy attack patterns, the types of skills that are most effective, and the overall rhythm of battles. Certain genres may favor specific character builds or strategies.
    Can I customize the specific skills and abilities that each character uses, and if so, how does that impact the rhythm-based combat?
    Yes, you can customize each character's skills, creating unique builds that influence how they interact with the music and combat flow, affecting lane assignments and combo potential.
    How do 'Status Effects' work within the rhythm combat system, and are there unique status effects tied to specific musical elements?
    Status effects like poison, burn, or stun are applied based on skill and timing. Some are linked to music, for example, a 'Discord' status could disrupt the beat-matching of a targeted character.
    What role does the 'Combo' system play in The Metronomicon, and how is it different from other RPGs?
    Combos are crucial. Successfully chaining skills in time with the music amplifies damage, provides buffs, and can unlock special abilities. The unique element is that the timing is key rather than just the sequence.
    How is the difficulty scaled in the game, and does it dynamically adjust to the player's skill in keeping the beat?
    Difficulty is adjusted through enemy stats, attack patterns, and the complexity of the music. It doesn't dynamically scale to your beat-keeping ability, but timing accuracy is essential for survival at any level.
    Does the game offer any options to practice the songs or specific sections before engaging in combat, and if so, how are they implemented?
    Yes, there are practice modes for songs where you can replay sections to master rhythms, test builds, and improve timing without the pressure of combat.

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    • Technical information

    • Official website
    • Categories : Action, Role-Playing
    • Editor : Akupara Games
    • Developer : Puuba
    • Mode(s) :
    • Release date : September 29, 2016
    • System Requirements
      • Recommended
      • OS: Windows 10
      • CPU : 5th Gen i3/1st Gen Ryzen (or better)
      • RAM : 4 MB
      • GPU : GeForce 7 Series /Radeon R7 Series (or better)
      • Storage : 3 GB
    • Age Rating
    • ESRB E10
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