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    Maid of Sker is a first-person survival horror title set in a secluded hotel that is the scenario of a gruesome story from Welsh folklore. Defy the horrors of the Quiet Men. When they appear, do not panic — don’t even breathe.

    Maid of Sker features lifelike 4k visuals with gameplay focused on story, exploration and weaponless survival strategy. You will experience a storyline with multiple threads where your choices matter and they will open different story paths that lead to several endings.

    The game is set in 1898, and it is based on the eerie story of Elizabeth Williams. You will play as Thomas Evans, a musician who is forced to fight to save the woman he loves. Elizabeth's father will imprison her to keep her away from Thomas, and he finds himself in a position where he will have to confront all the power of a family empire that will turn out to have a very dark background and even ties with the supernatural.

    Maid of Sker features thrilling survival gameplay where you will have to take advantage of sound-based mechanics to keep enemies with enhanced hearing away. But it won´t be an easy task, and sometimes you will even have to stand still holding your breath to avoid being caught.

    If you manage to time your movements and your breathing properly, you might even have a chance of freeing your beloved one and escape from the haunted hotel where she is imprisoned.

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    FAQ - Frequently Asked Questions

    How does the 'Voice' mechanic interact with the stealth gameplay, and what are the specific consequences of being heard by the Quiet Ones?
    The 'Voice' mechanic is central to stealth. Speaking, coughing, or making other noises alerts the Quiet Ones, leading to immediate pursuit. Consequences range from temporary disorientation to instant death, depending on proximity and the Quiet Ones' current state of awareness.
    Can the player reliably 'reset' the Quiet Ones' patrol patterns after being detected, and if so, what actions are crucial to achieving this?
    Yes, resetting patrol patterns is possible. Success hinges on breaking line of sight, moving to a different area, and utilizing environmental distractions like music boxes to draw them away from your location. Patience and strategic planning are key.
    What is the significance of the 'Safe Room' mechanic, and how does it influence the game's pacing and resource management?
    Safe Rooms provide temporary refuge from the Quiet Ones and checkpoints for saving progress. They are vital for strategizing and managing resources, allowing players to plan routes, conserve ammunition, and prepare for challenging encounters.
    How does the 'Resonance' mechanic work with the weapons, and how does it affect combat and the player's approach to encounters?
    The 'Resonance' mechanic, tied to weapon usage, determines the effectiveness of each shot. Hitting the right 'Resonance' frequency can stun or eliminate enemies, while a wrong frequency results in wasted ammunition and alerts nearby threats.
    Can the music boxes be used strategically beyond simple distraction? Are there ways to manipulate the Quiet Ones' movements with them?
    Yes, music boxes offer strategic depth. Players can use them to lure Quiet Ones, create diversions to slip through areas, or strategically position them to clear paths and control enemy movements.
    How does the use of the 'Lullaby' mechanic alter the behavior of the Quiet Ones or the environment?
    The 'Lullaby' mechanic, usually related to a specific item, temporarily pacifies or confuses the Quiet Ones, providing opportunities to progress safely or solve puzzles. The effects vary based on the environment and the lullaby used.
    Are there multiple types of Quiet Ones, and do they exhibit unique behaviors or vulnerabilities?
    Yes, the game features variations of Quiet Ones. These variants possess differing behaviors, patrol patterns, and may be vulnerable to specific attacks or strategic approaches. Observation and adaptation are key to survival.
    How does the player's inventory management influence their stealth capabilities and combat effectiveness, and what is the penalty for over-encumbrance?
    Inventory space is limited, impacting both stealth and combat. Carrying too many items can slow movement and increase noise, increasing the chance of detection. Proper resource management is vital for long-term survival.
    How are the 'Memories' integrated into the gameplay, and do they offer any direct mechanical advantages beyond story progression?
    Memories provide key story insights. These can be used in puzzles and to understand the lore. While primarily narrative-driven, some may indirectly offer hints to gameplay mechanics.
    Does the game feature any dynamic environmental elements that can be exploited to the player's advantage during stealth encounters?
    Yes, the environment can be manipulated. For example, lights can be switched off to reduce visibility for the Quiet Ones. Utilizing these environmental advantages is essential to stealth success.

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    • Technical information

    • Official website
    • Categories : Action, Adventure, Horror, Story-Rich
    • Editor : Wales Interactive
    • Developer : Wales Interactive
    • Mode(s) : Solo
    • Release date : July 28, 2020
    • System Requirements
      • Minimum
      • OS: Windows 10
      • CPU : Intel i5-4590 / AMD FX 8350 equivalent or greater
      • RAM : 8 GB RAM
      • GPU : NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent o
      • Storage : 10 GB
      • Recommended
      • OS: Windows 10 64-bit
      • CPU : Intel i5-10500 / AMD Ryzen 5 2600 or greater
      • RAM : 8 GB
      • GPU : GeForce GTX 970 / Radeon R9 290 equivalent or greater
      • Storage : 15 GB
    • Age Rating
    • PEGI 18 ESRB M ACB R18 USK 16
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