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    Iratus: Lord of the Dead is a roguelike turn-based strategy game where players take on the role of an undead necromancer, Iratus, as he attempts to fulfill his dark purpose: escape imprisonment and reclaim the world.

    Players control armies of minions in turn-based combat battles against enemies such as humans, elves, and dwarves. As they progress through each level, players must manage their minions’ abilities, equipment and upgrades if they want to be successful in battle. In addition to battling enemies, players also have access to powerful spells allowing them to summon creatures from the underworld.

    The game’s graphics are atmospheric and evocative, with its dark art style reminiscent of a classic gothic horror tale - bringing an added tension that can make each battle truly intense! Furthermore, Iratus: Lord of the Dead’s strategic depth combined with its unique features such as crafting and enchanting provides players with hours upon hours of engaging gameplay making it an unforgettable experience!

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    FAQ - Frequently Asked Questions

    Can I permanently lose units during a run, and if so, what are the circumstances?
    Yes, units can be permanently lost if they are killed in battle without the ability to resurrect them with enough energy or if the player chooses to sacrifice them at the organ room.
    How does Iratus's ability to 'raise' different unit types impact the strategic depth of team building?
    Raising different unit types provides access to diverse abilities, strengths, and weaknesses. Players must consider unit synergy, resource management (corpses and organs), and the enemy's composition when building their team.
    What is the primary function of the 'organ room,' and how does it influence unit customization and progression?
    The organ room allows Iratus to enhance his units with various organs that provide stat boosts, new abilities, or passive effects. This heavily influences unit customization and the overall strength of the team.
    How does the 'stress' mechanic impact both my units and the enemy units, and how can I manipulate it to my advantage?
    Stress can cause units to gain beneficial or detrimental effects. Iratus can use abilities to inflict stress on enemies, potentially causing them to be debuffed. Similarly, Iratus needs to manage stress of his own units through abilities and certain map events.
    What is the significance of 'energy' in the game, and how is it acquired and utilized?
    Energy is a vital resource used for raising units, resurrecting them during battles, and activating Iratus's powerful abilities. It is primarily generated by killing enemies and can be acquired from specific map nodes and some abilities.
    How do 'graves' and 'corpses' interact with each other, and what limitations exist regarding their use?
    Graves are the sources for corpses, which are used to raise new units. The amount and type of corpses available are limited, forcing strategic choices about which units to raise and when, as well as considering your current resources.
    How does the 'blood' resource function, and what unique strategic considerations does its management introduce?
    Blood is used to enhance Iratus's own abilities and sustain his presence in the underworld. Managing blood requires a balance between using Iratus's abilities and ensuring he has enough to survive, adding another layer of strategic depth.
    How do the different 'schools of magic' affect Iratus's offensive and defensive capabilities, and how do they interact?
    Iratus utilizes different schools of magic, such as Necromancy or Destruction, each offering unique offensive and defensive spells. The interplay between these schools allows for building diverse strategies that take advantage of enemy weaknesses.
    How does the 'world map' affect the gameplay, and what choices can I make on it?
    The world map presents a series of interconnected nodes where battles, events, and resource gathering occur. Players can choose the path they wish to take, impacting the difficulty, rewards, and overall strategy of their run.
    How does the game's difficulty scale, and what factors contribute to the escalating challenge throughout a run?
    The game's difficulty scales through the enemies encountered, the events on the world map, and the increasing costs of raising and sustaining your units. This forces players to adapt their strategies and make informed decisions about team composition and resource management.

    Patch Notes

    • 180.15 - 11/11/20 (Balance patch 180.15)
    • 180.13 - 11/2/20 (Balance patch 180.13)
    • 10/27/20 (The first-day DLC update!)
    • 175.17 - 4/27/20 (175.17 changelog)
    • 4/25/20 (Grand Magister Balance Changes)
    • 175.16 - 4/24/20 (Hotfix 175.16 update)
    • 175.15 - 4/23/20 (Changelog for release version 175.15)
    • 173.12 - 4/9/20 (Balance changelog for 173.12)
    • 173.10 - 4/3/20 (Beta-branch update 173.10)
    • 172.11 - 3/20/20 (Beta-branch update 172.11)
    • 2/14/20 (Beta-branch Update!)
    • 10/7/19 (Bugfix and Balance Update 10/07/19)
    • 8/29/19 (Minor bug fixes and Russian voiceovers)
    • 8/15/19 (Balance Update 08/15/19)
    • 8/8/19 (Tactical Retreat, Comeback System and other new features are now available!)
    • 8/6/19 (Open test of new gameplay features: Tactical retreat, “comeback” after defeat and other updates)
    • 7/30/19 (First bugfix patch out now!)
    • 7/26/19 (The 1st Early Access Weekend ...and you!)
    • 7/25/19 (Balancing, Roadmap and Patch Notes)

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