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    The platform game developed by Team Meat brings to life the story of Meat Boy, a small person who will brave the different trap set by the evil Dr. Fetus to save the sweet Bandage Girl. Browse through over 300 levels with a multitude of different characters. Not enough levels? Meat Team has established a level editor where you can create and share your masterpiece. Super Meat Boy, acclaimed throughout the world, will delight the beginner and the advanced gamers thanks to many difficulty modes available.

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    FAQ - Frequently Asked Questions

    Can Meat Boy stick to walls and jump off them indefinitely, or is there a limit to how many times he can wall jump in a row?
    Meat Boy can wall jump repeatedly without limit, allowing for complex maneuvers and traversal.
    Does Meat Boy have any invincibility frames after taking damage, or is it instant death upon contact with hazards?
    Meat Boy dies instantly upon contact with sawblades, salt, or any other hazards, requiring precise platforming.
    How does the game handle momentum? Does Meat Boy retain speed when changing direction mid-air?
    Meat Boy's momentum is crucial. He maintains speed, and changing direction mid-air is essential for advanced techniques.
    Are there any collectibles in the levels, and if so, what is their purpose?
    Bandages are collectibles hidden in levels. Collecting them unlocks additional characters with unique abilities.
    Can the player control Meat Boy's speed, or does he move at a constant pace?
    Meat Boy moves at a fixed speed, making precise jumps and timing critical.
    Are the levels procedurally generated, or are they hand-crafted?
    All levels are hand-crafted, designed to be challenging but fair with predictable layouts.
    What role do 'warp zones' play in the game's progression?
    Warp zones offer access to retro-styled levels with a different art style and gameplay based on classic games.
    Is there any form of save point or checkpoint system within the levels?
    The game features instant respawns after death, placing the player at the beginning of the current screen, rather than full checkpoints.
    How does the game track player performance, and does it offer a replay system?
    The game tracks the number of deaths and completion time for each level, but it lacks a traditional replay system. Instead, you can watch the 'ghost' of your best run.
    How do the different playable characters affect the core gameplay mechanics?
    Each unlocked character has unique abilities, like the ability to float, glide, or have increased jump height, which changes the way levels are approached.

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