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    Coffee Talk is a narrative-focused visual novel that places players behind the counter of a small, atmospheric café open only at night. Set in a fantastical version of Seattle where humans live alongside elves, orcs, mermaids, vampires, and other mythical beings, the game invites players to serve hot drinks while listening to the stories and struggles of their diverse clientele. Each night brings new encounters and evolving relationships, all shared over steaming cups of coffee, tea, and other comforting concoctions.

    The core of the game revolves around the preparation of beverages. Using a variety of ingredients like coffee, milk, green tea, honey, and spices, players experiment with combinations to match their customers' preferences. Recipes can affect the course of conversation and even shift elements of the story. A dedicated latte art feature allows for creativity, enabling players to express themselves visually with each cup served.

    Coffee Talk unfolds over a two-week period, with each in-game night introducing new patrons or revealing more about familiar faces. Players learn about their customers' lives, hopes, and insecurities, often touching on themes like identity, love, societal pressure, and acceptance. These narratives are presented through rich, character-driven dialogue, accompanied by a lo-fi, jazz-inspired soundtrack that complements the game's tranquil pace.

    The retro pixel art style, warm lighting, and quiet rain-soaked cityscape combine to create a serene and nostalgic setting. Outside the main story, the game features modes such as Free Brew—perfect for experimentation—and Challenge Mode, which puts barista skills to the test with timed orders.

    Ultimately, Coffee Talk offers a space for reflection and connection. It’s a soothing, story-rich experience that encourages empathy and mindfulness, capturing the gentle magic of meaningful conversations over a cup of something warm.

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    FAQ - Frequently Asked Questions

    Can I permanently fail a customer's request by serving them the wrong drink in Coffee Talk?
    No, while incorrect drinks will affect the story and relationship points, you can always retry a drink if you mess up the first time, provided you still have the ingredients.
    Does the game offer any form of 'hints' or 'suggestions' for drink recipes?
    Yes, you can check the drink recipes in your notebook. Also, some customers may give clues or subtle hints about what they want, but the player is responsible for figuring out the correct recipes.
    Are the ingredients in Coffee Talk limited?
    Yes, you have a limited supply of ingredients at the start of each day. You cannot purchase more until the next in-game day begins. This forces the player to consider the drink making decisions.
    How do I unlock new drink recipes?
    New recipes are not unlocked; all recipes are available from the beginning. The challenge is in figuring out the correct combinations for specific customer requests and the story events.
    What is the consequence of not listening to the customer's stories while making drinks?
    While the gameplay loop is primarily focused on making drinks, ignoring a customer will cause them to leave. However, if they are a core character, you will affect the story and relationships with them.
    How much does the story progress with each drink I serve?
    The story progresses primarily through key customers and their interactions. Serving the correct drinks can trigger certain events, but a single drink does not necessarily move the story forward; it's the sum of your actions.
    Are there multiple endings in Coffee Talk?
    Yes, the game features multiple endings. Your choices in what drinks you serve and how you interact with the customers have a cumulative effect on the story's outcome.
    Can I replay specific days or chapters to explore different choices?
    Yes, the game allows you to replay previous days. This is crucial for experimenting with drink recipes and exploring different story paths.
    Does the game have any time pressure while making drinks?
    No, the game is designed to be a relaxing experience. You can take your time making each drink, and there are no time limits.
    Do all customers have the same drink preferences?
    No, each customer has their own preferred drinks. These preferences might be hinted at through their personality, dialogue, or the situation they're in.

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