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    Dawn of Man is a highly immersive and strategic gaming experience from Madruga Works, the creative minds behind the popular city-building simulator Planetbase. Set in the Prehistoric era of human history, players are tasked to lead their own tribe through the difficult times of survival. With its unique setting and real-time progression system, Dawn of Man offers an intense strategy game full of challenge and excitement.

    In Dawn of Man, players will be responsible for growing their tribe’s population as they strive to survive against nature itself. Resources must be managed carefully as disasters like famines, droughts, floods, locust swarms and more can derail even the best-laid plans if precautions are not taken ahead of time. Challenging objectives such as taming wild animals or exploring new technologies need to be achieved while maintaining your population’s morale level which also needs special attention as it affects many aspects including resource production rate; failure to do so could result in a mass exodus!

    The graphics engine brings prehistoric creatures and environments alive with stunning detail – from wooly mammoths grazing on grassy knolls to densely forested areas near mountain ranges that bear witness to your tribe’s evolution over thousands of years since their inception. Dawn of Man also customizes the experience with its unique procedural map generator that creates different landscapes and environments each time a game is started. Game enthusiasts everywhere will appreciate Dawn of Man's depth, challenge, and replayability; this highly immersive experience is sure to delight gamers whether new or seasoned veterans.

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    FAQ - Frequently Asked Questions

    How does the 'Social Dynamics' system influence the acquisition of new technologies and skills within the tribe?
    The 'Social Dynamics' system determines which technologies and skills the tribe prioritizes learning. Interactions between individuals, leadership qualities, and overall tribe happiness directly influence research decisions and the adoption of new practices.
    Can the player directly control individual tribe members, or is the management more focused on overall tribe directives?
    The player primarily issues overarching directives for the tribe, such as where to gather resources, what structures to build, and which technologies to research. Individual tribe members act autonomously based on these directives and their internal needs.
    What specific resources are required to craft tools and weapons, and how do their availability and abundance impact the tribe's progress?
    Tools and weapons require resources like flint, wood, animal hides, and bone. The availability and abundance of these resources are critical. A lack of these resources directly limits the tribe's ability to hunt, defend itself, and construct more advanced structures.
    How does the 'Territory Control' mechanic work, and what advantages does expanding territory provide?
    Territory Control is gained by establishing shelters and outposts in areas of interest. Expanding territory provides access to more resources, hunting grounds, and strategic locations. It also increases the tribe's overall population capacity.
    What are the primary threats the tribe faces, and how does the player mitigate these dangers?
    The primary threats are predators, starvation, disease, and hostile encounters with other tribes. The player mitigates these threats by providing food, constructing defenses, researching medicine and weaponry, and establishing relationships with neighboring groups.
    Does the game feature a dynamic weather system, and how does it impact resource gathering, shelter needs, and survival?
    Yes, the game features a dynamic weather system. Weather affects resource gathering rates, the tribe's comfort levels (impacting happiness and work efficiency), and the need for suitable shelters to protect against the elements.
    How does the player 'research' new technologies, and what influences the speed and efficiency of this process?
    Research is conducted at specific structures, like the 'Research Hut'. The speed and efficiency are influenced by the tribe's overall knowledge level, the number of researchers assigned, the availability of the required resources, and the tribe's social dynamics.
    Can the player trade with other tribes or groups, and what are the benefits of establishing trade routes?
    Yes, players can trade with other tribes. Trade allows for the acquisition of rare resources, the exchange of surplus goods, and the building of positive relationships, which can, in turn, lead to alliances and defensive pacts.
    What is the 'Happiness' mechanic, and how does it affect the tribe's productivity and overall success?
    Happiness represents the tribe's overall well-being. It is influenced by factors such as food security, shelter quality, social interactions, and the availability of leisure activities. Higher happiness leads to increased work efficiency, faster research speeds, and improved resilience to disease and hardship.
    How does the game simulate the evolution of the tribe through different eras of prehistory?
    The game simulates evolution through technological advancements and the adoption of new skills and tools. As the tribe progresses, new technologies become available, allowing for the construction of more advanced structures, better weapons, and improved methods of resource gathering, leading to the transition through distinct eras.

    Patch Notes

    • 1.8.1 - 11/14/23 (Version 1.8.1 released)
    • 7/21/23 (Dawn of Man is now officially Playable on Steam Deck)
    • 1.7.1 - 12/4/20 (Version 1.7.1 released)
    • 1.6.3 - 9/15/20 (Version 1.6.3 released)
    • 1.6.1 - 8/3/20 (Version 1.6.1 released)
    • 1.4.2 - 1/9/20 (Version 1.4.2 released)
    • 1.3.3 - 10/30/19 (Version 1.3.3 released)
    • 1.3.1 - 10/10/19 (Version 1.3.1 released)
    • 1.2.1 - 8/5/19 (Version 1.2.1 released)
    • 1.2.0 - 7/15/19 (Version 1.2.0 released | Combat content update)
    • 1.1.2 - 6/3/19 (Version 1.1.2 released)
    • 1.1.1 - 5/13/19 (Version 1.1.1 released)
    • 1.1.0 - 5/6/19 (Version 1.1.0 released | Spiritual content update)
    • 1.0.8 - 4/30/19 (Version 1.0.8 released)
    • 1.0.7 - 4/17/19 (Version 1.0.7 released)
    • 1.0.6 - 3/29/19 (Version 1.0.6 released)
    • 1.0.5 - 3/19/19 (Version 1.0.5 released)
    • 1.0.4 - 3/7/19 (Version 1.0.4 released)
    • 1.0.3 - 3/4/19 (Version 1.0.3 released)

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