Switch 2 finally gets docked VRR, but not quite how you’d expect

Nintendo adds long-awaited VRR support to the Switch 2 docked experience

When the Nintendo Switch 2 launched, one of the lingering questions surrounding its display capabilities was VRR support while docked. Nintendo had initially mentioned variable refresh rate for compatible displays, only to remove those references from its website and later clarify that VRR would be restricted to handheld mode.

That limitation has finally changed. Around 16 months after launch, Switch 2 docked VRR is now available through system software update 23.0.0. Unfortunately, Nintendo's implementation comes with a significant limitation that could make the feature far less useful than expected.

According to Digital Foundry, docked VRR operates using a whitelist system. Rather than enabling the technology globally, Nintendo requires individual games to be specifically marked by their developers as supporting docked VRR. And at the moment, that whitelist is extremely short. In fact, it reportedly contains just one game: Nintendo's own Switch 2 Welcome Tour.

This is notably different from how VRR works on the PlayStation 5. Sony's console can force VRR at the system level, allowing compatible displays to use variable refresh rates even with games that don't explicitly advertise native VRR support. On Switch 2, however, developers will apparently need to enable the feature on a game-by-game basis.

GameChat, a new feature on the Nintendo Switch 2, allows up to 12 players to chat together while gaming.

For anyone unfamiliar with the technology, VRR allows a compatible TV or monitor to dynamically synchronize its refresh rate with the game's current frame rate, provided both remain within the display's supported VRR range. This can significantly reduce screen tearing and make inconsistent frame rates appear smoother.

That could be particularly useful for Switch 2 games with unlocked or fluctuating performance, including titles such as Elden Ring: Tarnished Edition. The Xbox Series X and PlayStation 5 have supported VRR since launch, while the feature has also become increasingly common across modern TVs. For now, though, Switch 2 owners shouldn't expect docked VRR to suddenly become a universal feature. Unless Nintendo expands the whitelist quickly, its practical impact will remain very limited.

Nintendo has had a particularly busy week. The company kicked things off with a Nintendo Direct celebrating The Legend of Zelda's 40th anniversary, with much of the presentation dedicated to the Ocarina of Time remake. A conventional Direct followed just one day later, bringing announcements including Metroid Ravenous, Kirby and the World Beyond, and several Switch 2 editions of existing Switch games.

As always, for the latest news on Nintendo Switch 2, console features, gaming hardware updates, and developments across the gaming industry, be sure to follow our dedicated hardware coverage.

manhkbrady

manhkbrady

1258 Articles

A writer, and a full-time Tetris min-maxing player. Do you know that rhythm games are a form of human benchmarking?

jjpasu
jjpasu
Sep 14, 2026, 12:11 on dlcompare.es
Entiendo que Nintendo quiera controlar la calidad de la experiencia exigiendo que cada estudio active el VRR manualmente, pero en la práctica esto retrasa muchísimo la adopción real de la función. Prefiero mil veces el enfoque más agresivo de Xbox y PlayStation.
I understand Nintendo's desire to control the quality of the experience by requiring each studio to manually enable VRR, but in practice, this significantly delays the feature's widespread adoption. I much prefer the more aggressive approach of Xbox and PlayStation.
Hammie22
Hammie22
Sep 14, 2026, 12:11 on dlcompare.com
VRR will also improve input latency because you get rid of fixed HZ and Vsync
FiskerMann
FiskerMann
Sep 14, 2026, 11:29 on dlcompare.es
Al menos ahora tenemos una implementación, aunque sea extremadamente limitada por ahora.
At least now we have an implementation, even if it is extremely limited for now.
bonneinne
bonneinne
Sep 14, 2026, 10:36 on dlcompare.es
Viendo la semana tan ajetreada que ha tenido Nintendo, entre el Direct de Zelda por el aniversario y el anuncio de Metroid Ravenous, esta actualización de VRR queda casi como una nota al margen.
Given the busy week Nintendo has had, between the Zelda anniversary Direct and the Metroid Ravenous announcement, this VRR update feels almost like a side note.
corvus_haugland
corvus_haugland
Sep 14, 2026, 09:49 on dlcompare.fr
Nintendo aura vraiment pris son temps pour ajouter une fonction devenue assez classique sur les consoles actuelles. Le plus dommage reste le fonctionnement au cas par cas. Avoir le VRR mais devoir attendre que chaque jeu soit compatible, ça limite quand même pas mal l’intérêt
Nintendo really took its time adding a feature that's become quite standard on current consoles. The biggest drawback, however, is the case-by-case implementation. Having VRR but having to wait for each game to be compatible significantly limits its appeal.
SerYohoho
SerYohoho
Sep 14, 2026, 09:37 on dlcompare.es
Elden Ring es exactamente el caso donde el VRR resultaría más útil de verdad. Con esos problemas de tasa de fotogramas irregular, ojalá Nintendo amplíe pronto esa lista blanca tan corta.
Elden Ring is exactly the case where VRR would be most useful. With those inconsistent frame rate issues, hopefully Nintendo will expand that short whitelist soon.
sergipd
sergipd
Sep 14, 2026, 08:56 on dlcompare.es
Que hayan tardado 16 meses desde el lanzamiento para activar el VRR en modo acoplado ya era motivo suficiente de frustración. Descubrir además que solo funciona con Switch 2 Welcome Tour hace que la espera resulte todavía más decepcionante.
The fact that it took 16 months after launch to enable VRR in docked mode was frustrating enough. Discovering that it only works with the Switch 2 Welcome Tour makes the wait even more disappointing.
Snucks
Snucks
Sep 14, 2026, 06:41 on dlcompare.es
Es parte de los hechos que voy a seguir tranquilamente sin necesariamente apresurarme. La idea es interesante y hay motivos para ser curioso, pero siempre prefiero esperar a que los jugadores hayan podido poner todo esto a prueba. Las primeras opiniones seguramente permitirán ver más claro.
It's something I'll follow calmly without necessarily rushing into anything. The idea is interesting, and there are reasons to be curious, but I always prefer to wait until the players have had a chance to put all of this to the test. The initial feedback will surely provide more clarity.
Yogui
Yogui
Sep 14, 2026, 06:33 on dlcompare.es
Como no sé mucho sobre el tema, prefiero no sacar conclusiones demasiado rápido. Voy a esperar para saber más antes de decidir.
Since I don't know much about the subject, I prefer not to jump to conclusions too quickly. I'm going to wait to learn more before deciding.
netton
netton
Sep 14, 2026, 06:25 on dlcompare.es
Es una buena noticia a primera vista. La idea parece pertinente y podría aportar algo positivo, aunque habrá que ver cómo evoluciona.
It's good news at first glance. The idea seems relevant and could contribute something positive, although we'll have to see how it develops.
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